A real-time generation method for light field 3D image source based on instancing camera rendering

Xi Lin, Xiao-Shuai Hu, Tong-Yu Wang, Hanle Zhang, Yan Xing, Qiong Wang
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Abstract

Light field 3D display is a glasses-free 3D display that samples and reconstructs the light field guided by ray optics. To increase the density of the discrete viewpoints, parallax images in more than tens or even hundreds of directions should be sampled, which adds up to computation and slowdowns the generation speed of the 3D image source. In this paper, a fast generation method for 3D image source based on instancing camera rendering is proposed, which greatly optimizes the speed of the parallax image rendering process in light field 3D display. Experimental results reveal that the proposed method can generate the 4K and 8K light field 3D image sources at over 60 frames per second (fps) with viewpoints less than 160 and 80, respectively, performing at least 106% and 94% faster than the conventional non-instancing method.
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一种基于实例化相机渲染的光场三维图像源实时生成方法
光场三维显示是一种裸眼三维显示技术,通过射线光学对光场进行采样和重建。为了提高离散视点的密度,需要对几十个甚至上百个方向的视差图像进行采样,这增加了计算量,降低了三维图像源的生成速度。本文提出了一种基于实例化摄像机渲染的三维图像源快速生成方法,大大优化了光场三维显示中视差图像渲染过程的速度。实验结果表明,所提出的方法能以每秒 60 帧以上的速度生成 4K 和 8K 光场三维图像源,视点分别小于 160 和 80,比传统的非实例化方法至少快 106% 和 94%。
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