Impacting the Submission Timing of Student Work Using Gamification

Theresia Devi Indriasari, Paul Denny, Andrew Luxton-Reilly, Danielle Lottridge
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Abstract

Peer code review is not a standard activity within university programming courses. Educators are interested in implementing peer code review because it benefits students by developing their programming skills. One important challenge to address is how to motivate students to engage with the activity. In this study, we explore gamification as an approach for motivating students to manage their review submission time through the use of game elements and mechanics. We conducted a randomised controlled study and explored the review submission time from the log data and survey data. We found that the combination of game elements (i.e., battery, points, leaderboard) influenced students in the gamification group to better manage their review submission time by spreading the review submissions over the review period. These findings can assist academics and educators in understanding how selected game mechanics can assist in motivating students to distribute their review work more evenly over the course time period.
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利用游戏化影响学生作业的提交时间
同行代码评审并不是大学编程课程的标准活动。教育工作者之所以对开展同行代码评审感兴趣,是因为它能培养学生的编程技能,使他们受益匪浅。要解决的一个重要挑战是如何激励学生参与这项活动。在本研究中,我们探索了一种游戏化方法,通过使用游戏元素和机制来激励学生管理他们的审查提交时间。我们进行了一项随机对照研究,并从日志数据和调查数据中探讨了评论提交时间。我们发现,游戏元素(即电池、积分、排行榜)的组合影响了游戏化组的学生,使他们通过在审稿期内分散审稿来更好地管理审稿提交时间。这些发现有助于学术界和教育工作者了解选定的游戏机制如何帮助激励学生在课程期间更均匀地分配他们的评论工作。
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