Membangun Aplikasi Augmented Reality Berbasis Android di Museum Sudirman Magelang

Yuda Nurhusna, Chanief Budi Setiawan, Netania Indi Kusumaningtyas
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Abstract

A museum is an institution intended for the general public. One of them is the Sudirman Museum, which is located at Magelang City, Central Java. This museum contains relics of General Sudirman that were used during his war. Each museum has different rules in terms of the interaction between visitors and objects on display in the museum. Sudirman Museum is one of the museums that do not allow not to touch objects directly and display information incomplete on each item in the collection. This study aims to overcome the limitations of interaction between museum visitors and objects on display in the museum. This study develops a mobile application based on an operating system based on Augmented Reality that can add to the attraction of the Sudirman museum for visitors so that it is expected to attract visitors to the museum. The results of this research are in the form of an Android application that simulates the contents of the museum and its information through a 2D display on a cellphone screen. In this way, visitors are expected to experience the experience of being in the museum through Augmented Reality. This Augmented Reality-based Android application is designed using the waterfall method and is made using the Unity3D, Vuforia SDK, and Blender applications
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在马格朗苏迪曼博物馆构建基于 Android 的增强现实应用程序
博物馆是一个面向公众的机构。位于中爪哇马格朗市的苏迪曼博物馆就是其中之一。该博物馆藏有苏迪曼将军在战争期间使用过的遗物。每个博物馆都有不同的规则,规定参观者与博物馆内陈列品之间的互动。苏迪曼博物馆是不允许直接触摸文物的博物馆之一,馆内展示的每件藏品的信息都不完整。本研究旨在克服博物馆参观者与博物馆展出物品之间互动的局限性。本研究开发了一个基于增强现实技术操作系统的移动应用程序,可以增加苏迪曼博物馆对游客的吸引力,从而吸引游客参观博物馆。本研究成果以安卓应用程序的形式出现,通过手机屏幕上的二维显示屏模拟博物馆的内容和信息。通过这种方式,参观者有望体验到通过增强现实技术置身博物馆的感觉。这款基于增强现实技术的安卓应用程序采用瀑布法设计,使用 Unity3D、Vuforia SDK 和 Blender 应用程序制作。
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