Multiplayer Game Guessing Sunda’s Proverb Using Socket.Io And Node.Js

Leni Fitriani, Dewi Tresnawati, M. Iqbal, Ismail Safei Pamungkas
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Abstract

Game development is currently quite rapid. Now games can be played by various groups, because many games now contain not just games, but there are also games with educational content. The educational game that will be made in this study is a website-based Sundanese proverb game, this type of game will be multiplayer so that players can compete with other players. The purpose of this research is to make a Sundanese proverb educational multiplayer game that can be played simultaneously with many players, so that it can introduce the regional language, namely Sundanese, to the wider community. The technology used in making this game is Socket.IO and Node.JS, using these technologies can make end users interact in real time. In making this game using the Game Development Life Cycle (GDLC) methodology with the stages of initialization, pre-production, production, testing, beta and release. The results obtained in this research are website-based Sundanese proverb educational games that can be used without taking up much space on the device.
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使用 Socket.Io 和 Node.Js 进行多人游戏,猜测巽他谚语
目前,游戏发展相当迅速。现在的游戏可以供不同的群体玩,因为现在的许多游戏不仅包含游戏,还包含有教育内容的游戏。本研究将制作的教育游戏是一个基于网站的巽他语谚语游戏,这种类型的游戏将是多人游戏,以便玩家可以与其他玩家竞争。本研究的目的是制作一个多人同时玩的巽他语谚语教育游戏,以便向更广泛的社区介绍巽他语这一地区语言。制作这款游戏所使用的技术是 Socket.IO 和 Node.JS,使用这些技术可以让终端用户进行实时互动。在制作这款游戏的过程中,使用了游戏开发生命周期(GDLC)方法,包括初始化、预制作、制作、测试、测试版和发布等阶段。本研究的成果是基于网站的巽他谚语教育游戏,可以在不占用设备空间的情况下使用。
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