Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment

Enrico Gandolfi, R. Ferdig, Karlie Krause, Amy Copus, Sarah Ostrowski-Delahanty, Sonia Alemagno
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Abstract

It is becoming more common to use Internet Gaming Disorder (IGD) to measure problematic gaming in online environments. However, there is limited data examining the role of empathy and toxicity in IGD. In addition, little attention has been given to the role of the social element of online gaming communities and its influence on these factors. This article aims to address this gap by presenting the results of a cross-sectional study involving 567 online players who completed an online survey about their gaming habits. More specifically, participants were recruited from four different game communities and asked to complete the Internet Gaming Disorder Scale—Short Form, a toxicity-related questionnaire, and the Interpersonal Reactivity Index. Comparisons between the four game communities were also explored. Findings pointed at significant associations between toxicity, empathy, game community, and IGD, suggesting additional research opportunities and counter strategies for preventing negative experiences with online gaming.
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十字路口的问题游戏:探索数字娱乐中网络游戏障碍、有毒态度和移情之间的相互作用
使用网络游戏障碍(Internet Gaming Disorder,IGD)来衡量网络环境中的游戏问题已变得越来越普遍。然而,研究移情和毒性在 IGD 中的作用的数据却很有限。此外,人们很少关注网络游戏社区的社会因素的作用及其对这些因素的影响。本文旨在通过介绍一项横断面研究的结果来填补这一空白,该研究涉及 567 名在线玩家,他们完成了有关其游戏习惯的在线调查。更具体地说,研究人员从四个不同的游戏社区招募参与者,要求他们填写网络游戏障碍量表-简表、与毒性相关的问卷以及人际反应指数。此外,还探讨了四个游戏社区之间的比较。研究结果表明,毒性、同理心、游戏社区和 IGD 之间存在明显的关联,为预防网络游戏负面体验提供了更多的研究机会和应对策略。
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