Virtual reality environments for stress reduction and management: a scoping review

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-02-27 DOI:10.1007/s10055-024-00943-y
Ioannis Ladakis, Dimitrios Filos, Ioanna Chouvarda
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Abstract

Virtual reality, a cutting-edge innovation in the realm of digital experiences, though more frequently employed for entertainment and education, can also serve as a tool for immersing users in therapeutic settings that promote relaxation and mindfulness. An increasing number of research attempts investigate its usability and impact on stress evaluation, management and reduction. This scoping review aims to depict the current role of virtual reality in stress reduction and identify common methods and practice, technology patterns as well as gaps. Results depict the emerging research interest in the domain of VR-based stress reduction systems. The developed systems included in this review were basically addressed to the general public (59%) for daily life stress reduction utilizing a commercial VR headset often combined with supportive sensors. Guided imagery emerged as the most implemented method, but it is also noteworthy that almost all studies implicitly used this method. According to the analysis, most studies performed evaluation of the proposed VR system including both subjective and objective measurements to provide evidence on its efficiency and its actual impact on stress levels. Finally, validation methodologies attempt to point out the potential of VR technology in the direction of providing an efficient solution for the alleviation of stress burdens. Even though numerous studies report the usefulness and efficiency of VR technology regarding stress reduction, several challenges still need to be addressed, mainly because of the difficult definition, detection and evaluation of stress. An approach integrating the existing knowledge regarding signals that can act as biomarkers of stress and qualitative measurements could open new pathways toward the development of more impactful VR-based stress reduction systems.

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用于减压和管理的虚拟现实环境:范围界定审查
虚拟现实是数字体验领域的一项前沿创新,虽然更多地被用于娱乐和教育,但也可以作为一种工具,让用户沉浸在治疗环境中,从而促进放松和正念。越来越多的研究尝试调查其可用性及其对压力评估、管理和减轻的影响。本综述旨在描述虚拟现实技术目前在减压方面的作用,并确定常见的方法和实践、技术模式以及差距。研究结果描述了基于虚拟现实技术的减压系统领域新出现的研究兴趣。本综述中包含的已开发系统主要面向普通大众(59%),利用商用虚拟现实头显(通常与辅助传感器结合使用)进行日常生活减压。引导想象是使用最多的方法,但值得注意的是,几乎所有研究都隐含地使用了这种方法。根据分析,大多数研究都对建议的 VR 系统进行了评估,包括主观和客观测量,以证明其效率及其对压力水平的实际影响。最后,验证方法试图指出虚拟现实技术在为减轻压力负担提供有效解决方案方面的潜力。尽管许多研究报告都指出了虚拟现实技术在减轻压力方面的作用和效率,但仍有一些挑战需要解决,主要是因为压力的定义、检测和评估都很困难。将现有的有关可作为压力生物标志物的信号的知识与定性测量相结合的方法,可以为开发更有影响力的基于 VR 的减压系统开辟新的途径。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
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