Dampak Penggunaan Disfemisme Para Gamers Pada Media Sosial Youtube

Rina, Rita Tanduk, Dina Gasong
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Abstract

The aim of this research is to explain the form and meaning of dysphemism expressions in content created by gamers on YouTube social media channels and to explain the impact of the use of dysphemism on the implications of character education. The type of research used is a qualitative descriptive method. Data collection procedures were carried out using tapping, note-taking and documentation techniques. The data analysis method used in this research uses descriptive analysis techniques with the triangulation method. The research results found in this study concluded that the use of dysphemism by game content creators on their YouTube channels contained five types of dysphemism expressions including; (a) the use of taboo terms, such as words that cannot be said, taboos, or prohibitions; (b) obscene cursing and swearing; (c) comparison of humans with animals; (d) nicknames or greetings related to human physical characteristics; and (e) terms of ridicule and disrespect towards someone. Meanwhile, the impact of dysphemism on character education in this research is in the form of; (1) Violation of religious values; (2) violation of the value of love of peace; (3) violation of the value of responsibility.
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游戏玩家在 Youtube 社交媒体上使用 "反女性主义 "的影响
本研究旨在解释游戏玩家在 YouTube 社交媒体渠道上创作的内容中的语病表达形式和含义,并解释语病的使用对品格教育意义的影响。研究采用的是定性描述法。数据收集程序采用了窃听、笔记和记录技术。本研究采用的数据分析方法是描述性分析技术和三角测量法。研究结果表明,游戏内容创作者在其 YouTube 频道中使用的语病包含五种类型的语病表达,其中包括:(a) 使用禁忌词语,如不能说的话、禁忌或禁令;(b) 淫秽的咒骂和脏话;(c) 将人类与动物相比较;(d) 与人类身体特征相关的昵称或问候语;以及 (e) 讥讽和不尊重他人的词语。同时,在本研究中,语病对品德教育的影响表现为:(1) 违反宗教价值观;(2) 违反热爱和平的价值观;(3) 违反责任价值观。
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