Multi-style cartoonization: Leveraging multiple datasets with generative adversarial networks

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-17 DOI:10.1002/cav.2269
Jianlu Cai, Frederick W. B. Li, Fangzhe Nan, Bailin Yang
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Abstract

Scene cartoonization aims to convert photos into stylized cartoons. While generative adversarial networks (GANs) can generate high-quality images, previous methods focus on individual images or single styles, ignoring relationships between datasets. We propose a novel multi-style scene cartoonization GAN that leverages multiple cartoon datasets jointly. Our main technical contribution is a multi-branch style encoder that disentangles representations to model styles as distributions over entire datasets rather than images. Combined with a multi-task discriminator and perceptual losses optimizing across collections, our model achieves state-of-the-art diverse stylization while preserving semantics. Experiments demonstrate that by learning from inter-dataset relationships, our method translates photos into cartoon images with improved realism and abstraction fidelity compared to prior arts, without iterative re-training for new styles.

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多风格卡通化:通过生成式对抗网络利用多个数据集
场景卡通化旨在将照片转换成风格化的卡通。虽然生成式对抗网络(GAN)可以生成高质量的图像,但以往的方法只关注单个图像或单一风格,忽略了数据集之间的关系。我们提出了一种新颖的多风格场景卡通化生成式对抗网络(GAN),可联合利用多个卡通数据集。我们的主要技术贡献是多分支风格编码器,该编码器可拆分表征,将风格建模为整个数据集而非图像上的分布。结合多任务判别器和跨集合优化的感知损失,我们的模型实现了最先进的多样化风格化,同时保留了语义。实验证明,通过学习数据集之间的关系,我们的方法能将照片转化为卡通图像,与之前的技术相比,逼真度和抽象保真度都有所提高,而且无需对新风格进行迭代再训练。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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