On equivalence of state-based potential games

IF 7.3 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Science China Information Sciences Pub Date : 2024-05-15 DOI:10.1007/s11432-023-3995-5
Han Wu, Jinhuan Wang
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Abstract

In this paper, we explore state-based potential games using the semi-tensor product of matrices. First, applying the potential equation, we derive both a necessary and sufficient condition as well as a sufficient condition to verify whether a state-based game qualifies as a potential game. Next, we present two static equivalence conditions of state-based potential games. We then delve into dynamic equivalence. We propose a criterion that allows us to identify state-based games that are dynamically equivalent to state-based potential games and share similar dynamic properties. Ultimately, we introduce the concept of state-based networked evolutionary games. We provide a necessary and sufficient condition to ensure that a state-based networked evolutionary game can be classified as a state-based potential game.

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论基于状态的潜在博弈的等价性
在本文中,我们利用矩阵的半张积来探索基于状态的潜在博弈。首先,我们运用势等式,推导出一个必要条件和充分条件,以及一个验证基于状态的博弈是否符合势博弈的充分条件。接下来,我们提出了基于状态的潜在博弈的两个静态等价条件。然后,我们深入探讨动态等价性。我们提出了一个标准,它能让我们识别出动态等价于基于状态的潜在博弈且具有相似动态属性的基于状态的博弈。最后,我们引入了基于状态的网络演化博弈概念。我们提供了一个必要条件和充分条件,以确保基于状态的网络演化博弈可以归类为基于状态的潜在博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Science China Information Sciences
Science China Information Sciences COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
12.60
自引率
5.70%
发文量
224
审稿时长
8.3 months
期刊介绍: Science China Information Sciences is a dedicated journal that showcases high-quality, original research across various domains of information sciences. It encompasses Computer Science & Technologies, Control Science & Engineering, Information & Communication Engineering, Microelectronics & Solid-State Electronics, and Quantum Information, providing a platform for the dissemination of significant contributions in these fields.
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