Laura Cormio, Catia Giaconi, Maura Mengoni, Tommaso Santilli
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引用次数: 0
Abstract
This paper explores game designers' attitudes and praxis through a Grounded Theory analysis of data collected from interviews with 11 game design professionals. The aim of the research is to investigate and map possible shared approaches and strategies. The study presents a theoretical framework based on the core category “Balancing permanence and change”. Designers appear to build and maintain elements of stability, and contemporarily ensure the process’ flexibility and adaptability to possible constraints through collaborative approaches and iterative methods. The findings contribute to a deeper understanding of game design practices and provide a theoretical framework for interpreting designers' choices. Future research should assess the adaptability of the framework across game genres and cultural backgrounds of designers.
期刊介绍:
Design Studies is a leading international academic journal focused on developing understanding of design processes. It studies design activity across all domains of application, including engineering and product design, architectural and urban design, computer artefacts and systems design. It therefore provides an interdisciplinary forum for the analysis, development and discussion of fundamental aspects of design activity, from cognition and methodology to values and philosophy.
Design Studies publishes work that is concerned with the process of designing, and is relevant to a broad audience of researchers, teachers and practitioners. We welcome original, scientific and scholarly research papers reporting studies concerned with the process of designing in all its many fields, or furthering the development and application of new knowledge relating to design process. Papers should be written to be intelligible and pertinent to a wide range of readership across different design domains. To be relevant for this journal, a paper has to offer something that gives new insight into or knowledge about the design process, or assists new development of the processes of designing.