Learning beyond instructionist/constructionist divides: A mixed methods exploration of three learning designs for 1-2-year-old children

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2024-05-24 DOI:10.1016/j.compedu.2024.105089
Robin Samuelsson
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Abstract

New technologies and subjects are increasingly being added to the agenda of children's education for increasingly younger groups. Such advances are also tied to questions of learning and the educational designs that make this possible. This study follows the evolution of context- and age-appropriate designs during a programming robot project for 1-2-year-olds, a novel technology for children and teachers. The study examines learning design phases featuring instructional, guided play, and free play activities and uses mixed-methods techniques to examine several aspects of children's educational interaction. Results show how all three educational designs offer different potentials for children's learning. Teacher scaffolding supports extended programming actions but limits children's exploratory actions, and guiding play increases time on task. Simultaneously, children's free play increases the frequency of simple programming actions and leads to unexpected learning potentials beyond the guided activities. It is discussed how diverse learning experiences can join in programs balancing instructional needs of novel technologies and subjects with early childhood's exploratory and playful modes of learning.

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超越教学论/建构主义分歧的学习:针对 1-2 岁儿童的三种学习设计的混合方法探索
越来越多的新技术和新课程被列入儿童教育的议程,其对象也越来越年轻化。这些进步也与学习问题以及使学习成为可能的教育设计息息相关。本研究跟踪了为 1-2 岁儿童设计的编程机器人项目中适合情境和年龄的设计的演变过程,这是一项面向儿童和教师的新技术。研究考察了以教学、指导游戏和自由游戏活动为特色的学习设计阶段,并采用混合方法技术考察了儿童教育互动的几个方面。研究结果表明,这三种教育设计为儿童的学习提供了不同的潜力。教师支架式教学支持扩展编程行动,但限制了儿童的探索行动,而引导式游戏则增加了完成任务的时间。与此同时,儿童的自由游戏增加了简单编程操作的频率,并在指导活动之外带来了意想不到的学习潜力。本文讨论了如何在兼顾新技术和新学科的教学需求与幼儿探索性和游戏性学习模式的计划中加入多样化的学习体验。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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