The Impact of Gamified Auditory-Verbal Training for Hearing-Challenged Children at Intermediate and Advanced Rehabilitation Stages.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-10-01 Epub Date: 2024-05-29 DOI:10.1089/g4h.2023.0213
Yan Xiang, Zhen Zhang, Danni Chang, Lei Tu
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引用次数: 0

Abstract

Background: Auditory-verbal training is essential for children with hearing challenges, and the gamification approach has become a promising direction for improving the rehabilitation experience and effect. However, the specific influence of the gamified training approach on participants at different rehabilitation stages has not been empirically studied, especially in the practical training effect caused by gamified interventions and the varying influence on children with different rehabilitation status. Objective: This article is thus intended to investigate the following research questions: (1) do the training performances of children at advanced rehabilitation stage differ before and after using the gamified training system? (2) Do the training performances of children at intermediate rehabilitation stage differ before and after using the gamified training system? (3) Do children enjoy the gamified training approach? Methods: For the purpose, a digital gamified auditory-verbal training system was originally developed, and a series of user experiments were organized. The training performance of 31 hearing-challenged children was assessed, and interviews with six professional therapists were conducted.  Results: It can be found that generally the gamified training approach can effectively facilitate the training experience and help with the basic auditory memory and expression capabilities. Moreover, it is feasible to be applied in practical training due to the high customization of digital training contents, multimodal interactive training means, and highly enjoyable training experience. Conclusions: Regarding the specific influence, the gamified way can better improve the basic auditory-verbal performance of children at the intermediate stage since the focus is more on the ease of learning and adaption to the training system. While for children at the advanced rehabilitation stage, the precise training and professional training contents are more in demand, it is not easy to achieve quick improvements. These findings and conclusions can provide insights for further explorations and applications of the gamification approach in children's auditory-verbal rehabilitation. This study was approved by the Institutional Review Board (IRB) of Shanghai Jiao Tong University with the approval number H2022213P.

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游戏化听力语言训练对处于中高级康复阶段的听障儿童的影响
背景:听觉言语训练对于听障儿童来说是必不可少的,而游戏化的训练方法已经成为改善康复体验和效果的一个很有前景的方向。然而,游戏化训练方法对不同康复阶段参与者的具体影响尚未得到实证研究,尤其是游戏化干预所带来的实际训练效果,以及对不同康复状况儿童的不同影响。本文的目的就在于此:因此,本文旨在探究以下研究问题:(1)处于康复晚期的儿童在使用游戏化训练系统前后的训练表现是否存在差异?(2)中级康复阶段的儿童在使用游戏化训练系统前后的训练表现是否有差异?(3) 儿童是否喜欢游戏化训练方法?研究方法:为此,最初开发了一套数字游戏化听力语言训练系统,并组织了一系列用户实验。对 31 名听障儿童的训练表现进行了评估,并对 6 名专业治疗师进行了访谈。 实验结果可以发现,一般来说,游戏化的训练方法可以有效地促进训练体验,并对基本的听觉记忆和表达能力有所帮助。此外,由于数字训练内容的高度定制化、多模态互动训练手段和高度愉悦的训练体验,将其应用于实际训练是可行的。结论就具体影响而言,游戏化方式更注重学习的便捷性和对训练系统的适应性,因此能更好地提高中级阶段儿童的基本听觉言语能力。而对于高级康复阶段的儿童来说,则更需要精准的训练和专业的训练内容,不容易实现快速提高。这些发现和结论可以为游戏化方法在儿童听觉言语康复中的进一步探索和应用提供启示。本研究已获上海交通大学机构审查委员会(IRB)批准,批准号为H2022213P。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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