Generating 3D Terrain with 2D Cellular Automata

Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes
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Abstract

This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.
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用二维蜂窝自动机生成三维地形
本文介绍了利用二维蜂窝自动机(CA)通过简单而有效的加法方法生成三维地形的初步探索。通过尝试多种 CA 转换规则,这项初步研究产生了美观有趣的地形,暗示了该技术在游戏中实时生成地形的潜在适用性。
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