Using Virtual and Augmented Reality with GIS Data

IF 2.8 3区 地球科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS ISPRS International Journal of Geo-Information Pub Date : 2024-07-05 DOI:10.3390/ijgi13070241
Karel Pavelka, Martin Landa
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Abstract

This study explores how combining virtual reality (VR) and augmented reality (AR) with geographic information systems (GIS) revolutionizes data visualization. It traces the historical development of these technologies and highlights key milestones that paved the way for this study’s objectives. While existing platforms like Esri’s software and Google Earth VR show promise, they lack complete integration for immersive GIS visualization. This gap has led to the need for a dedicated workflow to integrate selected GIS data into a game engine for visualization purposes. This study primarily utilizes QGIS for data preparation and Unreal Engine for immersive visualization. QGIS handles data management, while Unreal Engine offers advanced rendering and interactivity for immersive experiences. To tackle the challenge of handling extensive GIS datasets, this study proposes a workflow involving tiling, digital elevation model generation, and transforming GeoTIFF data into 3D objects. Leveraging QGIS and Three.js streamlines the conversion process for integration into Unreal Engine. The resultant virtual reality application features distinct stations, enabling users to navigate, visualize, compare, and animate GIS data effectively. Each station caters to specific functionalities, ensuring a seamless and informative experience within the VR environment. This study also delves into augmented reality applications, adapting methodologies to address hardware limitations for smoother user experiences. By optimizing textures and implementing augmented reality functionalities through modules Swift, RealityKit, and ARKit, this study extends the immersive GIS experience to iOS devices. In conclusion, this research demonstrates the potential of integrating virtual reality, augmented reality, and GIS, pushing data visualization into new realms. The innovative workflows and applications developed serve as a testament to the evolving landscape of spatial data interpretation and engagement.
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将虚拟现实和增强现实技术与 GIS 数据结合使用
本研究探讨了虚拟现实(VR)和增强现实(AR)与地理信息系统(GIS)的结合如何彻底改变数据可视化。它追溯了这些技术的历史发展,并强调了为实现本研究目标铺平道路的重要里程碑。尽管 Esri 软件和谷歌地球 VR 等现有平台显示出良好的前景,但它们在实现身临其境的 GIS 可视化方面缺乏完整的集成。这一差距导致需要一个专门的工作流程,将选定的 GIS 数据集成到游戏引擎中,以实现可视化目的。本研究主要利用 QGIS 进行数据准备,并利用虚幻引擎进行沉浸式可视化。QGIS 负责数据管理,而虚幻引擎则提供先进的渲染和交互功能,以实现身临其境的体验。为了应对处理大量 GIS 数据集的挑战,本研究提出了一个工作流程,其中包括平铺、数字高程模型生成以及将 GeoTIFF 数据转换为三维对象。利用 QGIS 和 Three.js 简化了转换过程,以便集成到虚幻引擎中。由此产生的虚拟现实应用以不同的站点为特色,使用户能够有效地浏览、可视化、比较 GIS 数据并制作动画。每个站点都具有特定的功能,可确保在虚拟现实环境中获得无缝和信息丰富的体验。本研究还深入探讨了增强现实应用,通过调整方法来解决硬件限制,以获得更流畅的用户体验。通过优化纹理并通过 Swift、RealityKit 和 ARKit 模块实现增强现实功能,本研究将身临其境的 GIS 体验扩展到了 iOS 设备。总之,本研究展示了将虚拟现实、增强现实和 GIS 相结合的潜力,将数据可视化推向了新的领域。所开发的创新工作流程和应用程序证明了空间数据解释和参与的不断发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ISPRS International Journal of Geo-Information
ISPRS International Journal of Geo-Information GEOGRAPHY, PHYSICALREMOTE SENSING&nb-REMOTE SENSING
CiteScore
6.90
自引率
11.80%
发文量
520
审稿时长
19.87 days
期刊介绍: ISPRS International Journal of Geo-Information (ISSN 2220-9964) provides an advanced forum for the science and technology of geographic information. ISPRS International Journal of Geo-Information publishes regular research papers, reviews and communications. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. The 2018 IJGI Outstanding Reviewer Award has been launched! This award acknowledge those who have generously dedicated their time to review manuscripts submitted to IJGI. See full details at http://www.mdpi.com/journal/ijgi/awards.
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