A three-stage quality evaluation method for experience products: taking animation as an example

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC ACS Applied Electronic Materials Pub Date : 2024-07-08 DOI:10.1007/s00530-024-01401-0
Qianqian Chen, Zhongjun Tang, Duokui He, Dongyuan Zhao, Jing Wang
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Abstract

The diversity and dynamics of quality index information bring challenges to quality assessment of experience products. This paper proposes a three-stage quality assessment method based on grounded theory, association analysis, combined weighting, sentiment analysis and cloud model. Firstly, based on online reviews, the true quality indicators of animation are recognized by grounded theory, and the relationships among quality indicators are identified by association analysis. Secondly, by introducing the principle of gaming, the combined weighting based on network opinion leader and network opinion follower is proposed. Finally, an animation comprehensive quality evaluation model based on cloud model and sentiment analysis is proposed. The feasibility and practicability of the method are verified on multiple animation datasets, and the quality levels of different sales products are obtained, providing a direction for animation quality improvement. Meanwhile, this paper further demonstrates the method's superiority by comparing it with other methods.

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体验产品的三阶段质量评估方法:以动画为例
质量指标信息的多样性和动态性给体验产品的质量评估带来了挑战。本文提出了基于基础理论、关联分析、组合权重、情感分析和云模型的三阶段质量评估方法。首先,基于在线评论,通过基础理论识别动漫的真实质量指标,通过关联分析确定质量指标之间的关系。其次,通过引入博弈原理,提出了基于网络意见领袖和网络意见追随者的组合权重。最后,提出了基于云模型和情感分析的动漫综合质量评价模型。在多个动画数据集上验证了该方法的可行性和实用性,并得到了不同销售产品的质量水平,为动画质量的提升提供了方向。同时,本文通过与其他方法的比较,进一步证明了该方法的优越性。
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CiteScore
7.20
自引率
4.30%
发文量
567
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