Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention

IF 7.1 3区 管理学 Q1 BUSINESS European Research on Management and Business Economics Pub Date : 2024-07-10 DOI:10.1016/j.iedeen.2024.100252
Beenish Tariq , Thurasamy Ramayah , Mark D. Griffiths , Antonio Ariza-Montes , Heesup Han
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Abstract

In the highly dynamic and fast growing online mobile gaming industry, revenue streams are the most important for the game developers. One of the significant ways to generate revenues is to boost the in-app purchases by gamers. Using Stimulus-Organism-Response (SOR) framework, the present study modelled addiction, loyalty and in-app purchases with chronotypes (a biological disposition) as a moderator. The study posited that loyalty is one of the significant mediators to convert addiction into in-app purchases. For the present study, 345 university students completed a survey, and the data were analyzed via SmartPLS using multigroup analysis. The moderation of chronotypes (a biological disposition) and mediation of loyalty for in-app purchase intention were tested and supported by the results. The study suggested that evening type individuals had a higher tendency to be loyal towards online mobile gaming compared to morning type individuals. Moreover, evening type individuals had higher inclination toward in-app purchase intention compared to morning type individuals. Loyalty functioned as a mediator between addiction and in-app purchase intention. The present study is one of the first to investigate the role of chronotypes as moderator and loyalty as a mediator for online mobile gaming in-app purchase intention utilizing the SOR framework. From a practitioners’ perspective, the present study highlighted a loyal segment of gamers who is more inclined to make in-app purchases. In addition, it highlights a dilemma for gaming operators to balance revenue generation with the well-being of its clientele.

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了解时间类型对在线手机游戏应用内购买意向的调节作用
在高度活跃和快速发展的在线手机游戏行业,收入流对游戏开发商来说是最重要的。促进游戏玩家的应用内购买是创收的重要途径之一。本研究采用 "刺激-组织-反应"(SOR)框架,以 "时型"(一种生物倾向)为调节因子,对成瘾、忠诚度和应用内购买进行建模。研究认为,忠诚度是将成瘾转化为应用内购买的重要中介之一。在本研究中,345 名大学生完成了一项调查,并通过 SmartPLS 使用多组分析法对数据进行了分析。结果检验并支持了时间类型(一种生物倾向)的调节作用和忠诚度对应用程序内购买意向的中介作用。研究表明,与早晨型个体相比,晚间型个体对在线手机游戏的忠诚度更高。此外,晚睡型个体与早起型个体相比,具有更高的应用内购买意向倾向。忠诚度在沉迷和应用内购买意向之间起到了中介作用。本研究是首次利用 SOR 框架研究时型对在线手机游戏应用内购买意向的调节作用和忠诚度对应用内购买意向的中介作用。从实践者的角度来看,本研究强调了更倾向于进行应用内购买的忠实游戏玩家群体。此外,本研究还凸显了游戏运营商在创收与客户福祉之间的两难选择。
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来源期刊
CiteScore
11.70
自引率
3.40%
发文量
30
审稿时长
50 weeks
期刊介绍: European Research on Management and Business Economics (ERMBE) was born in 1995 as Investigaciones Europeas de Dirección y Economía de la Empresa (IEDEE). The journal is published by the European Academy of Management and Business Economics (AEDEM) under this new title since 2016, it was indexed in SCOPUS in 2012 and in Thomson Reuters Emerging Sources Citation Index in 2015. From the beginning, the aim of the Journal is to foster academic research by publishing original research articles that meet the highest analytical standards, and provide new insights that contribute and spread the business management knowledge
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