{"title":"The Effect of Mathematics Teaching with Mobile Augmented Reality Technology on Secondary School Students’ Attitudes and Academic Achievements","authors":"Behiye Canbaz, Nursel Yalçın","doi":"10.17275/per.24.49.11.4","DOIUrl":null,"url":null,"abstract":"Nowadays, the prevalence of augmented reality technology is increasing day by day, along with the benefits it provides in many fields from shopping to education, from medicine to the automotive sector. This technology, which allows the real environment to interact with the virtual environment, has been used in many studies in the literature. In this research, the seventh-grade mathematics course, which was processed with augmented reality applications, was conducted. The effects of classroom students’ academic achievements, attitudes toward mathematics lessons, and augmented reality applications were examined. For this purpose, a quasi-experimental design with a pre-test, and post-test control group was used. The research was conducted with a total of 60 students, including 30 in the experimental group and 30 in the control group. A total of 10 lesson hours were applied, including 5 hours per week. Among the quantitative data collection tools, achievement tests, mathematics attitude scales, and augmented reality applications attitude scales were used in the research. As a result of the research, it was found that the course conducted with augmented reality application has a positive effect on the academic achievements of students. However, it was found that there was no significant difference in their attitudes towards mathematics courses. The written opinions received from the students show that the students find the lesson more entertaining and want to use it in other lessons as well.","PeriodicalId":36886,"journal":{"name":"Participatory Educational Research","volume":"58 6","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Participatory Educational Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17275/per.24.49.11.4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Nowadays, the prevalence of augmented reality technology is increasing day by day, along with the benefits it provides in many fields from shopping to education, from medicine to the automotive sector. This technology, which allows the real environment to interact with the virtual environment, has been used in many studies in the literature. In this research, the seventh-grade mathematics course, which was processed with augmented reality applications, was conducted. The effects of classroom students’ academic achievements, attitudes toward mathematics lessons, and augmented reality applications were examined. For this purpose, a quasi-experimental design with a pre-test, and post-test control group was used. The research was conducted with a total of 60 students, including 30 in the experimental group and 30 in the control group. A total of 10 lesson hours were applied, including 5 hours per week. Among the quantitative data collection tools, achievement tests, mathematics attitude scales, and augmented reality applications attitude scales were used in the research. As a result of the research, it was found that the course conducted with augmented reality application has a positive effect on the academic achievements of students. However, it was found that there was no significant difference in their attitudes towards mathematics courses. The written opinions received from the students show that the students find the lesson more entertaining and want to use it in other lessons as well.