Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes

Provides Ng, Sara Eloy, Micaela Raposo, Alberto Fernández González, Nuno Pereira da Silva, Marcos Figueiredo, Hira Zuberi
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Abstract

Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design solutions in a built environment. This paper explores how metaverse tools can help enhance participatory design by providing new collaborative opportunities via networked 3D environments. A hybrid format (online and in situ) co-creation process was documented and analysed, targeting public space design in London, Hong Kong, and Lisbon. The participants collaborated to address a set of design requirements via a tailored metaverse space, following a six-step methodology (Tour, Discuss, Rate, Define, Action, and Show and Tell). The preliminary results indicated that non-immersive metaverse tools help strengthen spatial collaboration through user perspective simulations, introducing novel interaction possibilities within design processes. The technology’s still-existing technical limitations may be tackled with careful engagement design, iterative reviews, and participants’ feedback. The experience documented prompts a reflection on the role of architects in process design and mediating multi-stakeholder collaboration, contributing to more inclusive, intuitive, and informed co-creation.
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在参与式建筑设计过程中使用 Metaverse 工具的挑战与机遇
参与式设计是一种积极主动的方法,它让不同的利益相关者参与到设计和决策过程中,处理不同的价值观,并确保结果符合用户的需求。然而,让利益相关者参与空间体验的不足会导致建筑环境中的设计方案缺乏信息,进而导致设计方案不成功。本文探讨了元数据工具如何通过网络三维环境提供新的合作机会,从而帮助增强参与式设计。针对伦敦、香港和里斯本的公共空间设计,对一个混合形式(在线和现场)的共同创造过程进行了记录和分析。参与者按照六步方法(参观、讨论、评价、定义、行动以及展示和讲述),通过量身定制的元宇宙空间合作解决一系列设计要求。初步结果表明,非沉浸式元宇宙工具有助于通过用户视角模拟加强空间协作,在设计过程中引入新的互动可能性。该技术仍然存在的技术局限性可以通过精心的参与设计、迭代审查和参与者的反馈来解决。所记录的经验促使人们反思建筑师在流程设计和调解多方合作中的作用,从而促进更具包容性、直观性和知情的共同创造。
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