The Study on Impact of Online Games on Children Reference with Case Laws

Bala Santhan. K, Mr. Alwin Fredrick Y
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Abstract

Online gaming has become a popular form of entertainment for children around the world, including in India. While some studies have suggested that gaming can have positive effects on children's cognitive development and socialisation, there are also concerns about the potential negative impact of excessive gaming on children's health and wellbeing. Additionally, there have been some recent developments related to online gaming and case laws in India that highlight the need for greater awareness and regulation of this growing industry. This study aims to explore the impact of online games on children in India, and to examine the relevant case laws and regulations that govern this industry in the country. To create awareness about the influence of online games on children's life. To prevent the addiction of children in online games. To understand the problem of addiction to online games for children. To analyse the influence of online games on children's life. To know about the case laws related to online games on children. For the purpose of this research, an empirical method was followed and the data was collected through online survey analysis. The SPSS software by IBM was used to calculate the empirical statistics. The sample size was 200. Dependent variables are online games affect mental health of children, online games addiction to happening murder, children are addicted for online games, online games can cause health issues to children, online games affect children's life, effect of playing computer games of children, computer games good for children. Independent variables are Age, Gender. Various tools like Bar graph were used.
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网络游戏对儿童影响的研究 参考案例法
网络游戏已成为包括印度在内的世界各地儿童的一种流行娱乐方式。一些研究表明,游戏可以对儿童的认知发展和社会化产生积极影响,但也有人担心过度游戏可能会对儿童的健康和福祉产生负面影响。此外,印度最近出现了一些与网络游戏和判例法有关的新情况,这凸显了对这一日益增长的行业加强认识和监管的必要性。本研究旨在探讨网络游戏对印度儿童的影响,并研究印度管理该行业的相关案例法和法规。使人们认识到网络游戏对儿童生活的影响。防止儿童沉迷网络游戏。了解儿童沉迷网络游戏的问题。分析网络游戏对儿童生活的影响。了解与儿童网络游戏相关的案例法。本研究采用实证方法,通过在线调查分析收集数据。使用 IBM 的 SPSS 软件计算经验统计数据。样本容量为 200 个。自变量为年龄、性别。自变量为年龄和性别。使用了条形图等多种工具。
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