About the 3D virtualization of the Millikan oil drop experiment

Daniel Ronquillo
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Abstract

Robert Millikan’s experiment, conducted in 1909, aimed to measure the charge of the electron. This experiment holds immense significance in the fields of electricity and magnetism and is widely performed by physics and chemistry students worldwide. While there are simplified two-dimensional recreations of this experiment available, obtaining measurements that closely resemble reality through a three-dimensional recreation is not easily accessible. This article delves into the development process of this three-dimensional recreation, achieved through reverse engineering of the original experiment using the Unity video game engine. Additionally, it incorporates laboratory equipment, user manuals, and a student guide to ensure a comprehensive experience. By comparing the data obtained from the virtual recreation with that of the real experiment, it was observed that the precision of the virtual experiment resulted in a mere 7% error. Consequently, the virtual experiment can be used as a substitute for the real experiment when circumstances prevent its execution, without compromising the hands-on experience.
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关于米利肯油滴实验的三维虚拟化
罗伯特-米利肯在 1909 年进行的实验旨在测量电子的电荷。该实验在电学和磁学领域具有重要意义,被全世界的物理和化学学生广泛使用。虽然这个实验有简化的二维再现,但要通过三维再现获得与现实非常接近的测量结果并不容易。本文通过使用 Unity 视频游戏引擎对原始实验进行逆向工程,深入探讨了这一三维再现的开发过程。此外,它还结合了实验室设备、用户手册和学生指南,以确保提供全面的体验。通过比较虚拟再现与真实实验所获得的数据,可以发现虚拟实验的精度误差仅为 7%。因此,在无法进行真实实验的情况下,可以用虚拟实验来替代真实实验,而不会影响动手体验。
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