Experience the Prisoner's Dilemma: a game-based learning tool

Pablo José Lorente, María Pereda
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Abstract

New times require higher education to adapt and seek new ways of teaching and transmitting knowledge. The study of human cooperation is a scientific field that continues to intrigue scientists from many disciplines, including scientists working in Operations Research. Game theory is then a discipline that appears as part of the curriculum of engineering degrees. This paper introduces a tool designed for studying and teaching the Iterated Prisoner's Dilemma game, allowing students to learn through hands-on gameplay. This tool not only presents a simulator, but also allows the student to participate in a behavioural economics experiment as if they were taking part in reality. Together with the tool we present a set of experiments that can be used in the class to show different phenomena and cooperation outcomes as a function of the population strategies during the game. The tool is available for download online at the link that accompanies this paper.
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体验囚徒困境:基于游戏的学习工具
新的时代要求高等教育做出调整,寻求新的教学和知识传播方式。对人类合作的研究是一个科学领域,它继续吸引着许多学科的科学家,包括从事运筹学研究的科学家。因此,博弈论成为工程学位课程中的一门学科。本文介绍了一种专为研究和教授迭代囚徒困境博弈而设计的工具,让学生通过亲身游戏来学习。该工具不仅提供了一个模拟器,还允许学生参与行为经济学实验,就像在现实中一样。连同该工具,我们还提供了一套实验,可用于在课堂上展示不同的现象和合作结果,这些现象和结果是游戏过程中人口策略的函数。该工具可通过本文的链接在线下载。
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