Online Test Synthesis From Requirements: Enhancing Reinforcement Learning with Game Theory

Ocan SankurDEVINE, UR, Thierry JéronDEVINE, UR, Nicolas MarkeyDEVINE, UR, David MentréMERCE-France, Reiya Noguchi
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Abstract

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion, while monitoring the violation of the requirements. We develop an approach based on Monte Carlo Tree Search, which is a classical technique in reinforcement learning for efficiently selecting promising inputs. Seeing the automata requirements as a game between the implementation and the tester, we develop a heuristic by biasing the search towards inputs that are promising in this game. We experimentally show that our heuristic accelerates the convergence of the Monte Carlo Tree Search algorithm, thus improving the performance of testing.
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从需求出发的在线测试合成:用博弈论加强强化学习
我们考虑的是根据功能需求自动在线合成黑盒测试用例。测试人员的目标是达到某个给定的状态,以满足覆盖标准,同时监控对需求的违反情况。我们开发了一种基于蒙特卡洛树搜索的方法,它是强化学习中的一种经典技术,用于高效选择有前途的输入。我们将自动测试要求视为实现者和测试者之间的一场博弈,通过偏向于搜索在这场博弈中有希望的输入来开发启发式方法。实验表明,我们的启发式加速了蒙特卡洛树搜索算法的收敛,从而提高了测试性能。
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