Physics card games to support knowledge organization: design considerations and teachers’ attitudes

Q3 Social Sciences Physics Education Pub Date : 2024-07-30 DOI:10.1088/1361-6552/ad61b2
Smadar Levy, David Perl-Nussbaum, Edit Yerushalmi
{"title":"Physics card games to support knowledge organization: design considerations and teachers’ attitudes","authors":"Smadar Levy, David Perl-Nussbaum, Edit Yerushalmi","doi":"10.1088/1361-6552/ad61b2","DOIUrl":null,"url":null,"abstract":"Despite the positive effects of gamification on student motivation and learning outcomes, there are still widespread concerns that ‘playing games is merely fun’ and have no added value, thus making teachers hesitate about incorporating games into their teaching. This paper describes <italic toggle=\"yes\">Phys-Cards</italic> games, designed as a summative hands-on activity that highlights physics concepts through a ‘contrast and compare’ task in a game context. The <italic toggle=\"yes\">Phys-Cards</italic> games were presented in a national network of professional learning communities (PLCs) for high school physics teachers. The teachers first played the games and then reflected on their experiences after they implemented them in their classrooms. Surveys and an analysis of the teachers’ reflections indicated that they valued the <italic toggle=\"yes\">Phys-Cards</italic> games and reported that the games contributed to students’ conceptual understanding and knowledge organization. However, teachers faced challenges such as team size and composition, how to best monitor different groups, and timing in the instructional sequence. In their discussions during the PLC meetings, the teachers identified the features of the games that best promotedmeaningful collaborative learning and suggested productive ways to incorporate the games into their teaching.","PeriodicalId":39773,"journal":{"name":"Physics Education","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Physics Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1088/1361-6552/ad61b2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

Abstract

Despite the positive effects of gamification on student motivation and learning outcomes, there are still widespread concerns that ‘playing games is merely fun’ and have no added value, thus making teachers hesitate about incorporating games into their teaching. This paper describes Phys-Cards games, designed as a summative hands-on activity that highlights physics concepts through a ‘contrast and compare’ task in a game context. The Phys-Cards games were presented in a national network of professional learning communities (PLCs) for high school physics teachers. The teachers first played the games and then reflected on their experiences after they implemented them in their classrooms. Surveys and an analysis of the teachers’ reflections indicated that they valued the Phys-Cards games and reported that the games contributed to students’ conceptual understanding and knowledge organization. However, teachers faced challenges such as team size and composition, how to best monitor different groups, and timing in the instructional sequence. In their discussions during the PLC meetings, the teachers identified the features of the games that best promotedmeaningful collaborative learning and suggested productive ways to incorporate the games into their teaching.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
支持知识组织的物理卡片游戏:设计考虑因素和教师的态度
尽管游戏化对学生的学习动机和学习效果有着积极的影响,但人们仍然普遍担心 "玩游戏只是为了好玩",没有任何附加价值,从而使教师在将游戏融入教学时犹豫不决。本文介绍了 "物理卡片 "游戏,它被设计成一种总结性实践活动,通过游戏情境中的 "对比和比较 "任务来突出物理概念。物理卡片游戏在全国高中物理教师专业学习社区(PLC)网络中进行了展示。教师们首先玩了这些游戏,然后对他们在课堂上实施这些游戏的经验进行了反思。调查和对教师反思的分析表明,他们非常重视物理卡片游戏,并表示游戏有助于学生的概念理解和知识组织。然而,教师们也面临着一些挑战,如小组的规模和组成、如何更好地监督不同的小组以及教学顺序的时间安排等。在小组合作会议的讨论中,教师们发现了游戏中最能促进有意义的合作学习的特点,并提出了将游戏融入教学的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Physics Education
Physics Education Social Sciences-Education
CiteScore
1.50
自引率
0.00%
发文量
195
期刊介绍: Physics Education seeks to serve the physics teaching community and we welcome contributions from teachers. We seek to support the teaching of physics to students aged 11 up to introductory undergraduate level. We aim to provide professional development and support for teachers of physics around the world by providing: a forum for practising teachers to make an active contribution to the physics teaching community; knowledge updates in physics, educational research and relevant wider curriculum developments; and strategies for teaching and classroom management that will engage and motivate students.
期刊最新文献
Motion of a ball attached to a mass via a hole in a horizontal table Optical transmission and refraction at the atomic level LeviLabs: learning about sound through acoustic levitation Developing and implementing an Einsteinian science curriculum from years 3–10: A. Concepts, rationale and learning outcomes Gravitational music: a mathematical-musical model for the popularization of gravitational waves
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1