Towards an automated approach for understanding problematic gaming

IF 2.3 Q2 SPORT SCIENCES Frontiers in Sports and Active Living Pub Date : 2024-08-09 DOI:10.3389/fspor.2024.1407848
Ana Paula Afonso, Manuel J. Fonseca, Joana Cardoso, Beltran Vasquez
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Abstract

Video games have become increasingly popular worldwide, attracting billions of gamers across diverse demographics. While studies have highlighted their potential benefits, concerns about problematic gaming behaviors have also emerged. Conditions such as Internet Gaming Disorder (IGD) have been recognized by major health organizations, necessitating accurate diagnostic tools. However, existing methods, primarily reliant on self-report questionnaires, face challenges in accuracy and consistency. This paper proposes a novel technological approach to provide gaming behavior indicators, aiming to offer precise insights into gamer behavior and emotion regulation.To attain this objective, we investigate quantifiable gaming behavior metrics using automated, unobtrusive, and easily accessible methods. Our approach encompasses the analysis of behavioral telemetry data collected from online gaming platforms and incorporates automated extraction of gamer emotional states from face video recordings during gameplay. To illustrate the metrics and visualizations and demonstrate our method’s application we collected data from two amateur and two professional gamers, all of whom played Counter-Strike2 on PC. Our approach offers objective insights into in-game gamer behavior, helping health professionals in the identification of patterns that may be difficult to discern through traditional assessment methods.Preliminary assessments of the proposed methodology demonstrate its potential usefulness in providing valuable insights about gaming behavior and emotion regulation. By leveraging automated data collection and visualization analysis techniques, our approach offers a more comprehensive understanding of gamer behavior, which could enhance diagnostic accuracy and inform interventions for individuals at risk of problematic gaming behaviors.Our findings demonstrate the valuable insights obtainable from a tool that collects telemetry data, emotion regulation metrics, and gaming patterns. This tool, utilizing specific indicators, can support healthcare professionals in diagnosing IGD and tracking therapeutic progress, potentially addressing challenges linked to conventional IGD assessment methods. Furthermore, this initial data can provide therapists with detailed information on each player’s problematic behaviors and gaming habits, enabling the development of personalized treatments tailored to individual needs. Future research endeavors will focus on refining the methodology and extending its application in clinical settings to facilitate more comprehensive diagnostic practices and tailored interventions for individuals at risk of problematic gaming behaviors.
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实现理解问题游戏的自动方法
电子游戏在全球日益流行,吸引了数十亿不同人群的玩家。研究强调了电子游戏的潜在益处,但同时也出现了对有问题的游戏行为的担忧。网络游戏障碍(IGD)等病症已被主要健康组织认可,因此需要精确的诊断工具。然而,现有方法主要依赖于自我报告问卷,在准确性和一致性方面面临挑战。本文提出了一种提供游戏行为指标的新型技术方法,旨在提供有关游戏玩家行为和情绪调节的精确见解。我们的方法包括分析从在线游戏平台收集的行为遥测数据,并从游戏过程中的面部视频记录中自动提取游戏玩家的情绪状态。为了说明指标和可视化效果并展示我们方法的应用,我们收集了两名业余玩家和两名职业玩家的数据,他们都在 PC 上玩《反恐精英 2》。我们的方法可以客观地洞察游戏玩家的游戏行为,帮助健康专业人员识别传统评估方法难以识别的模式。对所提方法的初步评估表明,该方法在提供有关游戏行为和情绪调节的宝贵见解方面具有潜在的实用性。通过利用自动数据收集和可视化分析技术,我们的方法可以更全面地了解游戏者的行为,从而提高诊断的准确性,并为对有问题游戏行为风险的个人采取干预措施提供依据。我们的研究结果表明,收集遥测数据、情绪调节指标和游戏模式的工具可以提供有价值的见解。该工具利用特定指标,可帮助医护人员诊断 IGD 并跟踪治疗进展,从而有可能解决与传统 IGD 评估方法相关的难题。此外,这些初始数据还能为治疗师提供每个玩家的问题行为和游戏习惯的详细信息,从而开发出适合个人需求的个性化治疗方法。未来的研究工作将侧重于完善该方法并将其应用于临床环境,以促进更全面的诊断实践,并为有问题游戏行为风险的个人提供量身定制的干预措施。
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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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