Paulo Knob, Greice Pinho, Gabriel Fonseca Silva, Rubens Montanha, Vitor Peres, Victor Araujo, Soraia Raupp Musse
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引用次数: 0
Abstract
Virtual Humans (VHs) emerged over 50 years ago and have since experienced notable advancements. Initially, developing and animating VHs posed significant challenges. However, modern technology, both commercially available and freely accessible, has democratized the creation and animation processes, making them more accessible to users, programmers, and designers. These advancements have led to the replication of authentic traits and behaviors of real actors in VHs, resulting in visually convincing and behaviorally lifelike characters. As a consequence, many research areas arise as functional VH technologies. This paper explored the evolution of four areas and emerging trends related to VHs while examining some of the implications and challenges posed by highly realistic characters within these domains.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.