Understanding and forecasting consumer sequential multiscreen viewing behavior

IF 5.9 3区 管理学 Q1 BUSINESS Electronic Commerce Research and Applications Pub Date : 2024-08-22 DOI:10.1016/j.elerap.2024.101443
Yang Shi , Yuqing Yang , Lianlian Song
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Abstract

Nowadays, consumers often sequentially use multiple screens to watch media content, so that firms advertise on TV, websites, and apps at the same time period to reach consumers widely. However, sequential multiscreeners may repeated exposure to the same advertisement and develop negative attitudes. Utilizing real-world data, this paper employs a zero-inflated negative binomial (ZINB) model to predict consumer sequential multiscreen viewing frequency. Moreover, we quantify the net impacts of significant predictors on the sequential multiscreen viewing frequency and find that media factors (such as number of viewing devices, internet access, PC screen size, cellphone ownership, and device concentration ratio) have equivalent impacts as audience factors (including user demographics and past viewing behaviors) and the new created variable device concentration ratio has the largest impact. The accurate prediction and quantified net impacts can guide firms allocate their advertising budget more efficiently across multiple screens and avoid consumer overexposure to the same ad content.

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了解和预测消费者的连续多屏观看行为
如今,消费者通常会连续使用多个屏幕观看媒体内容,因此,企业可以在同一时间段在电视、网站和应用程序上投放广告,以广泛触及消费者。然而,连续使用多屏的消费者可能会重复接触同一广告并产生负面态度。本文利用真实世界的数据,采用零膨胀负二项(ZINB)模型来预测消费者的连续多屏观看频率。此外,我们还量化了重要预测因素对连续多屏观看频率的净影响,发现媒体因素(如观看设备数量、互联网接入、电脑屏幕大小、手机拥有量和设备集中率)与受众因素(包括用户人口统计学和以往观看行为)的影响相当,而新创建的变量设备集中率的影响最大。准确的预测和量化的净影响可以指导企业在多个屏幕上更有效地分配广告预算,避免消费者过度接触相同的广告内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Electronic Commerce Research and Applications
Electronic Commerce Research and Applications 工程技术-计算机:跨学科应用
CiteScore
10.10
自引率
8.30%
发文量
97
审稿时长
63 days
期刊介绍: Electronic Commerce Research and Applications aims to create and disseminate enduring knowledge for the fast-changing e-commerce environment. A major dilemma in e-commerce research is how to achieve a balance between the currency and the life span of knowledge. Electronic Commerce Research and Applications will contribute to the establishment of a research community to create the knowledge, technology, theory, and applications for the development of electronic commerce. This is targeted at the intersection of technological potential and business aims.
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