Effective affective EEG-based indicators in emotion-evoking VR environments: an evidence from machine learning

Ivonne Angelica Castiblanco Jimenez, Elena Carlotta Olivetti, Enrico Vezzetti, Sandro Moos, Alessia Celeghin, Federica Marcolin
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Abstract

This study investigates the use of electroencephalography (EEG) to characterize emotions and provides insights into the consistency between self-reported and machine learning outcomes. Thirty participants engaged in five virtual reality environments designed to elicit specific emotions, while their brain activity was recorded. The participants self-assessed their ground truth emotional state in terms of Arousal and Valence through a Self-Assessment Manikin. Gradient Boosted Decision Tree was adopted as a classification algorithm to test the EEG feasibility in the characterization of emotional states. Distinctive patterns of neural activation corresponding to different levels of Valence and Arousal emerged, and a noteworthy correspondence between the outcomes of the self-assessments and the classifier suggested that EEG-based affective indicators can be successfully applied in emotional characterization, shedding light on the possibility of using them as ground truth measurements. These findings provide compelling evidence for the validity of EEG as a tool for emotion characterization and its contribution to a better understanding of emotional activation.

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情感诱发 VR 环境中基于脑电图的有效情感指标:来自机器学习的证据
本研究调查了利用脑电图(EEG)描述情绪的方法,并深入探讨了自我报告结果与机器学习结果之间的一致性。30 名参与者参与了五个旨在激发特定情绪的虚拟现实环境,同时记录了他们的大脑活动。参与者通过自我评估人体模型对其 "唤醒"(Arousal)和 "价值"(Valence)方面的基本真实情绪状态进行自我评估。采用梯度提升决策树作为分类算法,测试脑电图在描述情绪状态方面的可行性。结果表明,基于脑电图的情绪指标可以成功地应用于情绪特征描述,并揭示了将其用作基本真实测量的可能性。这些发现提供了令人信服的证据,证明脑电图作为情绪特征描述工具的有效性及其对更好地理解情绪激活的贡献。
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