Movement and positioning of a virtual cuboid in 3d space in an augmented reality environment.

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2024-09-16 DOI:10.1080/00140139.2024.2404637
Yu-Hui Ho, Kai Way Li, Lu Peng
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Abstract

Human-virtual object interaction is common in both entertainment and work settings. This study investigated the movement time (MT) and subjective rating of difficulty (SRD) for moving a virtual cuboid in a 3D space. The participants wore an augmented reality (AR) headset, picked up a virtual cuboid, and placed it on an assigned target. They rated the SRD of the task on a five-point scale. The effects of the 3D coordinate of the target, sex, and handedness on the MT were analysed. The error placement rate was also recorded. Significant effects of spatial coordinates were found on both MT and SRD. Both single- and two-stage MT modelling were conducted using segmented and unsegmented MT data, respectively. The insignificant prediction error between the models indicates that the two-stage MT model is not superior to the single-stage one. The findings of this study are beneficial to software designers in designing user-friendly AR applications.

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在增强现实环境中,虚拟立方体在三维空间中的移动和定位。
人与虚拟物体的交互在娱乐和工作环境中都很常见。本研究调查了在三维空间中移动虚拟立方体的移动时间(MT)和主观难度评级(SRD)。参与者戴上增强现实(AR)耳机,拿起一个虚拟立方体,并将其放在指定目标上。他们对任务的 SRD 进行了五级评分。分析了目标的三维坐标、性别和手型对 MT 的影响。同时还记录了错误放置率。结果发现,空间坐标对 MT 和 SRD 都有显著影响。分别使用分段和未分段 MT 数据进行了单级和两级 MT 建模。模型之间的预测误差不明显,这表明两阶段 MT 模型并不优于单阶段模型。本研究的结果有助于软件设计者设计用户友好的 AR 应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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