Online gaming reduces psychological distress in a patient with schizophrenia: A case report.

PCN reports : psychiatry and clinical neurosciences Pub Date : 2024-09-22 eCollection Date: 2024-09-01 DOI:10.1002/pcn5.70015
Kazutaka Sakamoto, Ryota Kobayashi, Daichi Morioka, Chihiro Abiko, Masayuki Kimura, Akihito Suzuki
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Abstract

Background: Schizophrenia often involves persecutory delusions, which cause psychological distress. Some patients use online gaming as a coping tool. However, excessive online gaming has raised concerns about internet gaming disorders (IGD), while any soothing effects of online gaming on psychological distress remain unclear. Herein, we report changes in anxiety and IGD severity, measured using rating scales, in a patient with schizophrenia who used online gaming as a coping strategy for psychological distress.

Case presentation: A 43-year-old woman diagnosed with schizophrenia had worsening persecutory delusions, including that of being targeted by snipers, and had difficulty going out because of anxiety. She coped with her psychological distress using online shooting games. We assessed her state and trait anxiety, social anxiety, avoidance behavior when alone, and IGD severity. There was a notable reduction in the state anxiety score after the introduction of online gaming. The scores for trait anxiety, social anxiety, and avoidance behavior when alone decreased noticeably after the acquisition of coping strategies. This case demonstrates the presence of IGD only during the acquisition of coping strategies.

Conclusion: This case highlights the potential of online gaming as a coping strategy for schizophrenia-related anxiety. However, excessive gaming can lead to IGD and thus necessitates caution. Further research should explore the applicability and potential risks of using online gaming to cope with psychological distress among patients with schizophrenia.

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网络游戏减轻了一名精神分裂症患者的心理压力:病例报告
背景:精神分裂症患者通常会产生迫害妄想,从而造成心理困扰。一些患者将网络游戏作为一种应对工具。然而,过度的网络游戏引起了人们对网络游戏障碍(IGD)的担忧,而网络游戏对心理困扰的抚慰作用仍不明确。在此,我们报告了一名使用网络游戏作为心理困扰应对策略的精神分裂症患者的焦虑和IGD严重程度的变化,并使用评分量表进行了测量:一名被诊断为精神分裂症的 43 岁女性患者出现了越来越严重的迫害妄想,包括被狙击手盯上的妄想,并且因为焦虑而难以出门。她利用在线射击游戏来排解心理压力。我们对她的状态焦虑和特质焦虑、社交焦虑、独处时的回避行为以及 IGD 的严重程度进行了评估。引入网络游戏后,她的状态焦虑得分明显下降。在学习了应对策略后,特质焦虑、社交焦虑和独处时回避行为的得分明显下降。本病例表明,只有在掌握应对策略的过程中才会出现 IGD:本病例凸显了网络游戏作为精神分裂症相关焦虑症应对策略的潜力。然而,过度游戏可能会导致 IGD,因此需要谨慎对待。进一步的研究应探讨使用网络游戏应对精神分裂症患者心理压力的适用性和潜在风险。
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