The gaming disorder test and gaming disorder scale for adolescents: translation and validation among Vietnamese young adults.

IF 1.5 4区 心理学 Q3 PSYCHOLOGY, MULTIDISCIPLINARY Psicologia-Reflexao E Critica Pub Date : 2024-10-18 DOI:10.1186/s41155-024-00328-9
Kamolthip Ruckwongpatr, Yu-Han Lee, Ngoc Dang Tran, Le An Pham, Mark D Griffiths, Amir H Pakpour, Cheng-Kuan Lin, Yu-Ting Huang, Jung-Sheng Chen, Sio-Meng Lei, Chung-Ying Lin
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Abstract

Background: Previous studies have shown that the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A) have promising validity and reliability when assessing symptoms of gaming disorder among young adults. However, validity and reliability properties of the two scales have not been established among a Vietnamese population.

Objective: The present study translated the GDT and GADIS-A into Vietnamese and examined their factor structures, measurement invariance, convergent validity, concurrent validity, and divergent validity among university students.

Methods: A total of 610 young adults (mean age = 21.09 years; 63.4% females) were recruited using convenience sampling and who completed a paper-and-pencil survey between April and June 2023. All participants completed a demographic questionnaire, GDT, GADIS-A, and six standardized scales related to gaming disorder, social media addiction, smartphone addiction, and psychological distress. Confirmatory factor analysis (CFA), internal consistency testing, and Pearson's correlations were performed.

Results: CFA showed that the GDT had a one-factor structure and the GADIS-A had a two-factor structure. The internal consistency was excellent for both scales among this population. Moreover, both GDT and GADIS-A showed convergent, concurrent, and divergent validity with other standardized scales.

Conclusion: The Vietnamese versions of the GDT and GADIS-A have good psychometrics, which may be utilized in future research regarding gaming disorder among Vietnamese populations.

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青少年游戏障碍测试和游戏障碍量表:在越南青少年中的翻译和验证。
背景:以往的研究表明,游戏障碍测试(GDT)和青少年游戏障碍量表(GADIS-A)在评估青少年游戏障碍症状时具有良好的有效性和可靠性。然而,这两个量表的有效性和可靠性尚未在越南人群中得到证实:本研究将 GDT 和 GADIS-A 量表翻译成越南语,并考察了它们在大学生中的因子结构、测量不变性、收敛效度、并发效度和发散效度:采用便利抽样法共招募了 610 名年轻人(平均年龄 = 21.09 岁;63.4% 为女性),他们在 2023 年 4 月至 6 月期间完成了纸笔问卷调查。所有参与者都填写了一份人口统计学问卷、GDT、GADIS-A 和六个与游戏障碍、社交媒体成瘾、智能手机成瘾和心理困扰相关的标准化量表。研究人员进行了确认性因子分析(CFA)、内部一致性测试和皮尔逊相关性分析:CFA显示,GDT为单因素结构,GADIS-A为双因素结构。在该人群中,两个量表的内部一致性都非常好。此外,GDT和GADIS-A与其他标准化量表都具有收敛效度、并发效度和发散效度:结论:越南语版的GDT和GADIS-A具有良好的心理测量学特性,可用于未来有关越南人游戏障碍的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Psicologia-Reflexao E Critica
Psicologia-Reflexao E Critica PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
2.60
自引率
0.00%
发文量
35
审稿时长
24 weeks
期刊介绍: Psicologia: Reflexão & Crítica is a journal published three times a year by Programa de Pós-Graduação em Psicologia do Desenvolvimento (Psychology Graduate Program) of the Universidade Federal do Rio Grande do Sul - UFRGS (Federal University of Rio Grande do Sul). Its objective is to publish original works in the psychology field: articles, short reports on research and reviews as well as to present to the scientific community texts which reflect a significant contribution for the psychology field. The short title of the journal is Psicol. Refl. Crít. It must be used regarding bibliographies, footnotes, as well as bibliographical strips and references.
期刊最新文献
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