The gaming disorder test and gaming disorder scale for adolescents: translation and validation among Vietnamese young adults.

IF 1.5 4区 心理学 Q3 PSYCHOLOGY, MULTIDISCIPLINARY Psicologia-Reflexao E Critica Pub Date : 2024-10-18 DOI:10.1186/s41155-024-00328-9
Kamolthip Ruckwongpatr, Yu-Han Lee, Ngoc Dang Tran, Le An Pham, Mark D Griffiths, Amir H Pakpour, Cheng-Kuan Lin, Yu-Ting Huang, Jung-Sheng Chen, Sio-Meng Lei, Chung-Ying Lin
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Abstract

Background: Previous studies have shown that the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A) have promising validity and reliability when assessing symptoms of gaming disorder among young adults. However, validity and reliability properties of the two scales have not been established among a Vietnamese population.

Objective: The present study translated the GDT and GADIS-A into Vietnamese and examined their factor structures, measurement invariance, convergent validity, concurrent validity, and divergent validity among university students.

Methods: A total of 610 young adults (mean age = 21.09 years; 63.4% females) were recruited using convenience sampling and who completed a paper-and-pencil survey between April and June 2023. All participants completed a demographic questionnaire, GDT, GADIS-A, and six standardized scales related to gaming disorder, social media addiction, smartphone addiction, and psychological distress. Confirmatory factor analysis (CFA), internal consistency testing, and Pearson's correlations were performed.

Results: CFA showed that the GDT had a one-factor structure and the GADIS-A had a two-factor structure. The internal consistency was excellent for both scales among this population. Moreover, both GDT and GADIS-A showed convergent, concurrent, and divergent validity with other standardized scales.

Conclusion: The Vietnamese versions of the GDT and GADIS-A have good psychometrics, which may be utilized in future research regarding gaming disorder among Vietnamese populations.

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青少年游戏障碍测试和游戏障碍量表:在越南青少年中的翻译和验证。
背景:以往的研究表明,游戏障碍测试(GDT)和青少年游戏障碍量表(GADIS-A)在评估青少年游戏障碍症状时具有良好的有效性和可靠性。然而,这两个量表的有效性和可靠性尚未在越南人群中得到证实:本研究将 GDT 和 GADIS-A 量表翻译成越南语,并考察了它们在大学生中的因子结构、测量不变性、收敛效度、并发效度和发散效度:采用便利抽样法共招募了 610 名年轻人(平均年龄 = 21.09 岁;63.4% 为女性),他们在 2023 年 4 月至 6 月期间完成了纸笔问卷调查。所有参与者都填写了一份人口统计学问卷、GDT、GADIS-A 和六个与游戏障碍、社交媒体成瘾、智能手机成瘾和心理困扰相关的标准化量表。研究人员进行了确认性因子分析(CFA)、内部一致性测试和皮尔逊相关性分析:CFA显示,GDT为单因素结构,GADIS-A为双因素结构。在该人群中,两个量表的内部一致性都非常好。此外,GDT和GADIS-A与其他标准化量表都具有收敛效度、并发效度和发散效度:结论:越南语版的GDT和GADIS-A具有良好的心理测量学特性,可用于未来有关越南人游戏障碍的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Psicologia-Reflexao E Critica
Psicologia-Reflexao E Critica PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
2.60
自引率
0.00%
发文量
35
审稿时长
24 weeks
期刊介绍: Psicologia: Reflexão & Crítica is a journal published three times a year by Programa de Pós-Graduação em Psicologia do Desenvolvimento (Psychology Graduate Program) of the Universidade Federal do Rio Grande do Sul - UFRGS (Federal University of Rio Grande do Sul). Its objective is to publish original works in the psychology field: articles, short reports on research and reviews as well as to present to the scientific community texts which reflect a significant contribution for the psychology field. The short title of the journal is Psicol. Refl. Crít. It must be used regarding bibliographies, footnotes, as well as bibliographical strips and references.
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