An approximate cost recovery scheme for the k-product facility location game with penalties

IF 0.9 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS Theoretical Computer Science Pub Date : 2024-10-28 DOI:10.1016/j.tcs.2024.114933
Xiaowei Li, Xiwen Lu
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Abstract

This paper considers a variant of the classic facility location game called the k-product facility location game with penalties. In this game, each facility can only produce at most one kind of product and each customer must be supplied with k different products or be rejected by paying the penalty cost. The authors propose a 2-approximate cross-monotonic cost-sharing scheme for the game when k=2, and a (32k32)-approximate cross-monotonic cost-sharing scheme when k3, respectively. Furthermore, the lower bound is obtained for the k-product facility location game with penalties.
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有惩罚的 k 种产品设施选址博弈的近似成本回收方案
本文研究的是经典设施选址博弈的一种变体,称为带惩罚的 k 种产品设施选址博弈。在这个博弈中,每个设施最多只能生产一种产品,而每个客户必须得到 k 种不同的产品,否则就要支付惩罚成本而被拒绝。作者分别提出了 k=2 时博弈的 2 近似交叉单调成本分摊方案和 k≥3 时的 (32k-32)- 近似交叉单调成本分摊方案。此外,还得到了 k 产品设施位置博弈的下界。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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