Haoran Liu , Haiyang Pan , Jinde Zheng , Jinyu Tong , Mengling Zhu
{"title":"Broad Distributed Game Learning for intelligent classification in rolling bearing fault diagnosis","authors":"Haoran Liu , Haiyang Pan , Jinde Zheng , Jinyu Tong , Mengling Zhu","doi":"10.1016/j.asoc.2024.112470","DOIUrl":null,"url":null,"abstract":"<div><div>As a new Single Layer Feedforward Network (SLFN) architecture, Broad Learning System (BLS) has been widely used in the field of fault diagnosis because of its fast-training speed and high generalization capability. However, when features in different classes of signals are similar or weak, BLS generates a large number of redundant features that may be difficult to classify accurately. In view of this, a new Broad Distributed Game Learning (BDGL) method is proposed in this paper, which maps data into the game space by constructing two non-parallel game hyperplanes to achieve game and segmentation of different similar features, thereby making the data linearly differentiable in the game space. Meanwhile, a linear distribution constraint term is designed to reduce noise fitting and weak feature learning in training data learning by limiting the complexity of model parameters, thereby making the solution of the objective function simpler and faster. By comparing the Precision, Recall, F-score, Kappa and Accuracy of BDGL and the comparison methods on the two types of rolling bearing experimental data, the results show that BDGL has a high classification accuracy. In addition, the experimental results on small and noisy samples once again demonstrate the effectiveness of BDGL, which provides an efficient solution for rolling bearing fault diagnosis.</div></div>","PeriodicalId":50737,"journal":{"name":"Applied Soft Computing","volume":"167 ","pages":"Article 112470"},"PeriodicalIF":7.2000,"publicationDate":"2024-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Soft Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1568494624012444","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
As a new Single Layer Feedforward Network (SLFN) architecture, Broad Learning System (BLS) has been widely used in the field of fault diagnosis because of its fast-training speed and high generalization capability. However, when features in different classes of signals are similar or weak, BLS generates a large number of redundant features that may be difficult to classify accurately. In view of this, a new Broad Distributed Game Learning (BDGL) method is proposed in this paper, which maps data into the game space by constructing two non-parallel game hyperplanes to achieve game and segmentation of different similar features, thereby making the data linearly differentiable in the game space. Meanwhile, a linear distribution constraint term is designed to reduce noise fitting and weak feature learning in training data learning by limiting the complexity of model parameters, thereby making the solution of the objective function simpler and faster. By comparing the Precision, Recall, F-score, Kappa and Accuracy of BDGL and the comparison methods on the two types of rolling bearing experimental data, the results show that BDGL has a high classification accuracy. In addition, the experimental results on small and noisy samples once again demonstrate the effectiveness of BDGL, which provides an efficient solution for rolling bearing fault diagnosis.
期刊介绍:
Applied Soft Computing is an international journal promoting an integrated view of soft computing to solve real life problems.The focus is to publish the highest quality research in application and convergence of the areas of Fuzzy Logic, Neural Networks, Evolutionary Computing, Rough Sets and other similar techniques to address real world complexities.
Applied Soft Computing is a rolling publication: articles are published as soon as the editor-in-chief has accepted them. Therefore, the web site will continuously be updated with new articles and the publication time will be short.