Augmented Reality Art Museum Mobile Guide for Enhancing User Experience.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Computer Graphics and Applications Pub Date : 2025-01-14 DOI:10.1109/MCG.2025.3529981
Tung-Ju Hsieh, Yao-Hua Su, Li-Sen Lin
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引用次数: 0

Abstract

The advancement of augmented reality technology provides means for next generation art museum tour guides. In this study, we develop an AR navigation and multimedia guide for mobile devices and head-mounted displays. Visitors follow virtual routes to the exhibits and switch to multimedia commentary mode, pointing to exhibits with their phone camera for commentary information. Two case studies are conducted to evaluate the proposed system. The results show that the proposed system outperforms the guided tour and brochure tour in enhancing the user experience and attracting visitors to explore the exhibitions. This research contributes to the field of AR technology and cultural heritage education by offering a mobile application for indoor navigation and artwork exploring, allowing art museum visitors to actively engage with the exhibits and enhance their understanding while maintaining their interests.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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