Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY Digithum Pub Date : 2020-01-20 DOI:10.7238/d.v0i25.3163
Juan F. Belmonte
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引用次数: 0

Abstract

Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components.
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推、压、变:电子游戏中与身份配置相关的触感
文化研究和游戏研究对电子游戏的分析通常会关注阐明这些媒体文本的规则、用于编写这些游戏的计算机代码,以及用于代表游戏世界的视觉和听觉组件,有时还会讲述故事。所有这些元素都对电子游戏产生和再现意识形态的方式产生了明确的影响,然而,玩游戏所需的触觉互动往往被遗忘。本文强调了触觉在分析电子游戏中存在的身份话语时的重要性,并将理解表征的形式扩展到基于视觉和声音的成分之外。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digithum
Digithum HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.80
自引率
0.00%
发文量
5
审稿时长
24 weeks
期刊介绍: Digithum applies a relational perspective in the analysis of processes of inclusion and social exclusion, subjective experiences, social ties, cultural heritage and cultural production and consumption.
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