Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion

Neesha Desai, Richard Zhao, D. Szafron
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引用次数: 6

Abstract

Gender in video games is a popular topic. However, the focus is usually on how gender is portrayed within games. In this paper, we examine the effects of players' gender on the perception of virtual character behavior and emotion based on the results of two user studies involving story-based games. The first study compared players' perception of virtual character behaviors. We analyzed perceived differences both by gender and by gaming experience. In this study, we found that female gamers were more appreciative of complex behaviors than male gamers. In the second study, we examined the influence of gender on player' ability to identify the emotion being displayed by a virtual character. We found that most emotions were identified comparably, with the exception of anger. Female players were significantly better at identifying angry characters compared to male players. We also investigated any perception differences between emotions expressed by male and female virtual characters, but we did not identify any statistically significant differences. Overall, the studies suggest that there are differences in how male and female players perceive virtual characters, and if game designers want players to perceive these characters in a certain way, they should consider the gender of targeted players.
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性别对电子游戏角色行为和情感感知与解释的影响
电子游戏中的性别是一个热门话题。然而,焦点通常是如何在游戏中描绘性别。在本文中,我们基于两项涉及故事游戏的用户研究的结果,检验了玩家的性别对虚拟角色行为和情绪感知的影响。第一项研究比较了玩家对虚拟角色行为的感知。我们分析了性别和游戏体验的感知差异。在这项研究中,我们发现女性玩家比男性玩家更欣赏复杂的行为。在第二项研究中,我们考察了性别对玩家识别虚拟角色所表现情感的能力的影响。我们发现,除了愤怒,大多数情绪都是可比较的。与男性玩家相比,女性玩家更善于识别愤怒的角色。我们还调查了男性和女性虚拟角色表达的情绪之间的感知差异,但我们没有发现任何统计学上的显著差异。总体而言,研究表明,男性和女性玩家对虚拟角色的感知方式存在差异,如果游戏设计师希望玩家以某种方式感知这些角色,他们应该考虑目标玩家的性别。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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