Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community

IF 2 2区 文学 Q2 COMMUNICATION Journal of Broadcasting & Electronic Media Pub Date : 2022-05-27 DOI:10.1080/08838151.2022.2093355
G. Perreault, Teresa Lynch
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引用次数: 3

Abstract

ABSTRACT Situating gaming as a cultural practice aimed at constructing issues of power through cultural discussions necessitates a framework of discourse of gaming to explain how meanings around gaming practice develop. Built on the premise that gaming offers multimodal opportunities for interaction, we introduce the discourse of gaming framework to connect processes of boundary work, definition making, and legitimization to the activities of gaming, the gamer’s identity, and the consequences of gaming. Through a survey of Reddit gaming fan communities, discourse of gaming here reflects the power perceived outsiders (e.g., journalists, academics, and politicians) have on shaping the discourse.
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游戏话语:作为解释性社区的游戏概念框架
将游戏定位为一种旨在通过文化讨论构建权力问题的文化实践,需要一个游戏话语框架来解释围绕游戏实践的意义是如何发展的。基于游戏提供多模式互动机会的前提,我们引入了游戏框架的论述,将边界工作、定义制定和合法化过程与游戏活动、玩家身份和游戏后果联系起来。通过对Reddit游戏粉丝社区的调查,这里的游戏话语反映了外界人士(如记者、学者和政治家)在塑造话语方面的影响力。
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来源期刊
CiteScore
4.90
自引率
6.20%
发文量
38
期刊介绍: Published quarterly for the Broadcast Education Association, the Journal of Broadcasting & Electronic Media contains timely articles about new developments, trends, and research in electronic media written by academicians, researchers, and other electronic media professionals. The Journal invites submissions of original research that examine a broad range of issues concerning the electronic media, including the historical, technological, economic, legal, policy, cultural, social, and psychological dimensions. Scholarship that extends a historiography, tests theory, or that fosters innovative perspectives on topics of importance to the field, is particularly encouraged. The Journal is open to a diversity of theoretic paradigms and methodologies.
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