Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR

Presence Pub Date : 2019-03-01 DOI:10.1162/pres_a_00319
Veronica Weser;Dennis R. Proffitt
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引用次数: 6

Abstract

We developed a novel interaction technique that allows virtual reality (VR) users to experience “weight” when hefting virtual, weightless objects. With this technique the perception of weight is evoked via constraints on the speed with which objects can be lifted. When hefted, heavier virtual objects move slower than lighter virtual objects. If lifters move faster than the lifted object, the object will fall. This constraint causes lifters to move slowly when lifting heavy objects. In two studies we showed that the size-weight illusion (SWI) is evoked when this technique is employed. The SWI occurs when two items of identical weight and different size are lifted and the smaller item is perceived as heavier than the larger item. The persistence of this illusion in VR indicates that participants bring their real-world knowledge of the relationship between size and weight to their virtual experience, and suggests that our interaction technique succeeds in making the visible tangible.
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让视觉变得有形:用VR中的物体重量代替提升速度限制
我们开发了一种新颖的交互技术,允许虚拟现实(VR)用户在举起虚拟失重物体时体验“重量”。通过这种技术,可以通过对物体提升速度的限制来唤起对重量的感知。当有重量时,较重的虚拟对象比较轻的虚拟对象移动得慢。如果升降机的移动速度比被举起的物体快,物体就会坠落。此约束会导致举升器在举升重物时移动缓慢。在两项研究中,我们发现当使用这种技术时,会引发尺寸-重量错觉(SWI)。当两个重量相同、尺寸不同的物品被举起,并且较小的物品被认为比较大的物品更重时,就会发生SWI。这种错觉在虚拟现实中的持续存在表明,参与者将他们对尺寸和重量之间关系的真实世界知识带到了他们的虚拟体验中,并表明我们的交互技术成功地使可见的东西变得有形。
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