Stream 3D: Computer graphics program for streamline visualization

Peter Eliasson, Jesper Oppelstrup, Arthur Rizzi
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引用次数: 11

Abstract

The present streamline visualization program is based on the technique of mapping the physical domain to a rectangular block. The streamline computation proceeds by integrating the mapped velocity vectors in isoparametric cells and plotting the coordinates of the streamlines thus obtained. The mapping and interpolation use multilinear functions, and the streamline equations are integrated by the classical Runge-Kutta method with a heuristic strategy for stepsize selection. An example integrating the streamlines in the solution of a vortical flowfield over a delta wing at angle of attack demonstrates the use of the program.

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流3D:计算机图形程序流线可视化
目前的流线可视化程序是基于将物理域映射到矩形块的技术。流线计算通过积分等参单元中映射的速度矢量并绘制由此得到的流线坐标来进行。映射和插值采用多线性函数,流线方程采用经典的龙格-库塔法进行积分,并采用启发式策略选择步长。以三角翼在迎角上的旋涡流场为例,说明了该程序的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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