{"title":"Internationalisation of the Korean online game industry: exemplified through the case of NCsoft","authors":"P. Ström, M. Ernkvist","doi":"10.1504/IJTG.2012.050962","DOIUrl":null,"url":null,"abstract":"Companies from Korea have become leading actors in the rapidly growing global online game market, being a knowledge and creativity intensive industry. The development of the industry raises a number of questions of the internationalisation process of companies in the intersection of creative- and technology-intensive industries. Co-evolution with user groups also requires interpretation and linkages to knowledge of local user preferences, creating additional challenges in the internationalisation strategy, through the product-service interaction. This paper explores the internationalisation efforts of the Korean online game industry through a case study of the country’s leading online game company.","PeriodicalId":35474,"journal":{"name":"International Journal of Technology and Globalisation","volume":"6 1","pages":"312-334"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1504/IJTG.2012.050962","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Technology and Globalisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/IJTG.2012.050962","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 15
Abstract
Companies from Korea have become leading actors in the rapidly growing global online game market, being a knowledge and creativity intensive industry. The development of the industry raises a number of questions of the internationalisation process of companies in the intersection of creative- and technology-intensive industries. Co-evolution with user groups also requires interpretation and linkages to knowledge of local user preferences, creating additional challenges in the internationalisation strategy, through the product-service interaction. This paper explores the internationalisation efforts of the Korean online game industry through a case study of the country’s leading online game company.
期刊介绍:
The IJTG provides a refereed and authoritative source of analysis on the interactions between technological innovation and globalisation. It serves as an international forum for exchange of ideas and views on the global implications of technology for economic growth, sustainable development and international security. IJTG aims to promote communication among policy makers, experts and professionals in government, industry, academia and civil society. IJTG is co-sponsored by the Science, Technology and Globalisation Project at Harvard University"s Belfer Center for Science and International Affairs and the Science, Technology and Innovation Program, housed in Harvard University"s Center for International Development.