Common Pitfalls in Quantitative Research – A Game of Family fortunes

Alison Loddick, Sheryl Mansfield
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Abstract

Common pitfalls in quantitative research were examined with two audiences using a GBL approach to support the engagement and interaction of participants. The researcher asked the UK mathematics and statistic community to determine the game's answers. This approach ignited an enthusiasm to discover the benefits, which was later delivered at the CETL/MSOR annual conference. The paper explores the design and delivery of the Game-based learning (GBL) session and evaluates how this action research can benefit teaching qualitative concepts in the future.
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定量研究中的常见陷阱——家庭财富的游戏
定量研究中常见的陷阱是用两个受众使用GBL方法来支持参与者的参与和互动。研究人员要求英国的数学和统计社区来确定游戏的答案。这种方法激发了人们发现好处的热情,后来在CETL/MSOR年度会议上发表了这一成果。本文探讨了基于游戏的学习(GBL)课程的设计和交付,并评估了这种行动研究如何有利于未来的定性概念教学。
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