{"title":"China and E-sports in the Digital Era","authors":"Shuang Lin, Asraful Khan","doi":"10.12982/cmujasr.2021.009","DOIUrl":null,"url":null,"abstract":"The contemporary digital era cannot be conceived of without information and communication technologies permeating all aspects of the community and economy. The production of electronic commodities and e-commerce are the foundations of the digital economy and e-sports form one of its components. China has the most significant e-sports industry in the world, with profits estimated to reach US$385 million in 2021, compared to the rest of the world, where revenue is expected to reach just US$252.5 million. The importance of e-sports to China's digital economy is becoming more evident over time. This article provides details of e-sports in China, from its historical background to the contemporary situation. Keywords: China’s e-sports, China’s revenue, Digital era, E-sports, Sports industry","PeriodicalId":40330,"journal":{"name":"ASR Chiang Mai University Journal of Social Sciences and Humanities","volume":"88 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ASR Chiang Mai University Journal of Social Sciences and Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12982/cmujasr.2021.009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
The contemporary digital era cannot be conceived of without information and communication technologies permeating all aspects of the community and economy. The production of electronic commodities and e-commerce are the foundations of the digital economy and e-sports form one of its components. China has the most significant e-sports industry in the world, with profits estimated to reach US$385 million in 2021, compared to the rest of the world, where revenue is expected to reach just US$252.5 million. The importance of e-sports to China's digital economy is becoming more evident over time. This article provides details of e-sports in China, from its historical background to the contemporary situation. Keywords: China’s e-sports, China’s revenue, Digital era, E-sports, Sports industry