Educational Game for Introducing Indonesian Culture on Android Platform

Rizky Parlika, D. Anggreini, Muhammad Syafriansyah, Rais al hakim, yolla faradilla
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引用次数: 3

Abstract

Utilization of the game is still used on the basis of entertainment alone. The existence of game themes that are growing still not enough to accommodate the game with the theme of education. Moreover, attention to the cultural diversity of Indonesia is decreasing. Therefore, it is made an educational game based on android Kuizy which aims to improve children's knowledge early on so that they can recognize the diversity of traditional culture of Indonesia covering the diversity of traditional house, traditional dance, traditional clothes, traditional musical instruments, and local songs from every province in Indonesia in a way that is different from learning in schools in general. By applying the results of this educational game, it is expected to help the children in learning and can improve the creative mindset as well as adding more advanced knowledge and getting to know the richness of Indonesian culture.
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介绍印尼文化的Android平台教育游戏
对游戏的利用仍然是基于单纯的娱乐。不断发展的游戏主题的存在仍然不足以适应教育主题的游戏。此外,对印度尼西亚文化多样性的关注正在减少。因此,我们制作了一款基于android Kuizy的教育类游戏,旨在让孩子们尽早了解印尼传统文化的多样性,包括传统房屋、传统舞蹈、传统服装、传统乐器、印尼各省当地歌曲的多样性,这与一般学校的学习方式不同。通过应用这个教育游戏的结果,希望能帮助孩子们学习,提高创造性思维,增加更多的先进知识,了解印尼文化的丰富性。
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31
审稿时长
10 weeks
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