Using Python in developing video games

D. Simian, A. Vulpeanu
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引用次数: 0

Abstract

The aim of this paper is to investigate the capabilities of Python language to be used for game developing. On the other hand we are interested in analyzing the advantages offered by Python in introducing students and non-professionals in the game design world. As a prove of concept we implemented a slider game in Python using Ursina engine and highlighted how easy different concepts from game design can be implemented using Python.The conclusion is that the main disadvantage of Python (time execution) can be overcome exploiting the multiple data structures provided by the language, the use of OOP (Object Oriented Programming) and of multitude of available frameworks. The ease of learning and understanding the language is a major advantage. Our code can be accessed on Github. Our study and project can also be used as a starting point for developing Python-based projects for introductory game design courses.
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使用Python开发电子游戏
本文的目的是研究Python语言用于游戏开发的能力。另一方面,我们有兴趣分析Python在向学生和非专业人士介绍游戏设计世界时所提供的优势。作为概念证明,我们使用Ursina引擎在Python中实现了一个滑块游戏,并强调了使用Python实现游戏设计中的不同概念是多么容易。结论是,Python的主要缺点(执行时间)可以通过利用该语言提供的多种数据结构、使用面向对象编程(OOP)和众多可用框架来克服。易于学习和理解语言是一个主要优势。我们的代码可以在Github上访问。我们的研究和项目也可以作为开发基于python的项目的入门游戏设计课程的起点。
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来源期刊
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0.00%
发文量
11
审稿时长
11 weeks
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