An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 1997-12-01 DOI:10.1162/pres.1997.6.6.630
B. Watson, N. Walker, L. Hodges, M. Reddy
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引用次数: 30

Abstract

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was performed to evaluate the effectiveness of high-detail insets used with head-mounted displays. Ten subjects were given a simple search task that required the location and identification of a single target object. All subjects used seven different displays (the independent variable), varying in inset size and peripheral detail, to perform this task Frame rate, target location, subject input method, and order of display use were all controlled. Primary dependent measures were search time on trials with correct identification, and the percentage of all trials correctly identified. ANOVAs of the results showed that insetless, high-detail displays did not lead to significantly different search times or accuracies than displays with insets. In fact, only the insetless, low-detail display returned significantly different results. Further research is being performed to examine the effect of varying task complexity, inset size, and level of detail.
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头戴式显示器外围设备细节退化程度的评估
提出了一种在虚拟环境中管理细节层次的系统设计范例。作为该范例中原型步骤的一个例子,进行了一项用户研究,以评估与头戴式显示器一起使用的高细节插图的有效性。10名受试者被分配了一个简单的搜索任务,需要定位和识别一个单一的目标物体。所有受试者使用7种不同的显示器(自变量),在插入尺寸和外围细节上有所不同,来执行这项任务。帧速率、目标位置、受试者输入方法和显示器使用顺序都受到控制。主要依赖测量是正确识别试验的搜索时间,以及正确识别所有试验的百分比。结果的方差分析表明,无插入、高细节的显示与有插入的显示相比,不会导致搜索时间或准确性的显著差异。事实上,只有无深度、低细节的显示返回了明显不同的结果。进一步的研究正在进行,以检验不同的任务复杂性、插入大小和细节水平的影响。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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