Onlife intersectionalities as flows of playbour: The case of women in gaming

IF 2.3 1区 文学 Q1 COMMUNICATION Media, Culture & Society Pub Date : 2023-02-25 DOI:10.1177/01634437231155345
S. Just, Kai Storm, Sandra-Louise Bukuru
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Abstract

Digital capitalism troubles classical notions of contextual singularity and agential unity and destabilises delineations of online and offline realities. Following Floridi, this paper applies the concept of ‘onlife’ for the ‘new experience of a hypermediated reality’, and we contribute to the understanding of this experience by highlighting the socioeconomic entanglements of users’ self-expression and technological corporations’ profiteering. We introduce the notion of onlife intersectionalities, where intersectionalities are understood as the enactment of identities at the crossroad of gender, race, sexuality, class, etc., and add the dimension of commercial interest to better conceptualise dynamics of empowerment and exploitation. Thus, we suggest that onlife intersectionalities are enacted in and as flows of playbour that produce surplus value through playful activity. Seeking empirical substance for these conceptual relations, we turn to the case of women in online gaming. Focusing on three individual women gamers’ onlife trajectories and flows of playbour, we show how these interact differently for each gamer, leading to more play with higher rewards for some and more labour with less compensation for others. With this analysis, we illustrate the exploitation-cum-empowerment of human subjects under digital capitalism.
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作为游戏时间流的生活交叉性:以游戏中的女性为例
数字资本主义扰乱了背景独特性和代理统一性的经典概念,破坏了对线上和线下现实的界定。继弗洛里迪之后,本文将“onlife”的概念应用于“超中介现实的新体验”,并通过强调用户自我表达和技术公司牟取暴利之间的社会经济纠缠,有助于理解这种体验。我们引入了在线生活交叉性的概念,其中交叉性被理解为性别、种族、性、阶级等十字路口的身份制定,并添加了商业利益的维度,以更好地概念化赋权和剥削的动态。因此,我们认为,生命的交叉性是在游戏的流动中制定的,并通过游戏活动产生剩余价值。为了寻找这些概念关系的经验依据,我们转向在线游戏中的女性案例。我们着眼于三位女性玩家的个人生活轨迹和游戏时间流,展示了这些因素对每个玩家的影响是如何不同的,导致一些人玩得更多,回报更高,另一些人付出更多,报酬更少。通过这一分析,我们说明了数字资本主义下人类主体的剥削和赋权。
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来源期刊
CiteScore
6.40
自引率
12.10%
发文量
101
期刊介绍: Media, Culture & Society provides a major international forum for the presentation of research and discussion concerning the media, including the newer information and communication technologies, within their political, economic, cultural and historical contexts. It regularly engages with a wider range of issues in cultural and social analysis. Its focus is on substantive topics and on critique and innovation in theory and method. An interdisciplinary journal, it welcomes contributions in any relevant areas and from a worldwide authorship.
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