Pengaruh Konsep Gamifikasi Terhadap Tingkat Engagement

Aditya Pratomo
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引用次数: 13

Abstract

The survey results conducted Director of Learning, engagement level for leaders The Park Lane Jakarta is quite a low of 23% when engagement leaders low then it is likely his engagement will be the same. Then with the implementation of the concept of gamification is expected to enhance the engagement of employees towards learning. Type of this research is descriptive research with survey method. To the object of research is the hotel The Park Lane Jakarta. The independent variable is the influence of the concept of the dependent variable and the gamification is the engagement of employees. For a data source used is the primary and secondary data of a population of 269 and value precision of 10%. Based on the results of research that the concept of gamification gives a significant impact on employee engagement, there is 38.4% against employee engagement. As well as according to hypothesis testing is evidenced by the receipt of the Ha and turned it on test of the Ho hypothesis.
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混淆概念对交战水平的影响
调查结果显示,雅加达Park Lane的领导者敬业度相当低,只有23%。如果领导者敬业度低,那么他的敬业度很可能也会一样。然后,随着游戏化概念的实施,有望提高员工对学习的参与度。本研究类型为描述性研究,采用调查法。以雅加达公园巷酒店为研究对象。自变量是因变量概念的影响,游戏化是员工的参与度。对于数据源,使用的是269个人口的主要和次要数据,值精度为10%。根据研究结果,游戏化概念对员工敬业度有显著影响,有38.4%的人反对员工敬业度。以及根据假设检验是由收到的Ha和打开它的Ho假设检验证明。
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