{"title":"Influence of using a pen-and-paper or computer-based approach on engineering students’ self-efficacy during idea generation","authors":"A. Valentine, I. Belski, M. Hamilton","doi":"10.1080/22054952.2022.2030105","DOIUrl":null,"url":null,"abstract":"ABSTRACT Creativity is an important skill for engineers but many students face a lack of experience in idea generation, often compounded by low-self efficacy towards creativity. Providing students with online training modules has been suggested as one solution. However, the literature demonstrates using a computer can influence performance and self-efficacy in a different manner to using pen-and-paper. There is a current lack of research on whether computers may influence self-efficacy during idea generation tasks. Two experiments involving computer-based and pen-and-paper groups were designed. Groups were provided with templates that guided them through the process of applying an idea generation technique and were given sixteen minutes to generate ideas to solve a presented problem. Results revealed that students’ performance was similar and using a computer does not negatively influence self-efficacy. This shows that students can engage in idea generation learning tasks using computer-based modes without negatively influencing performance or self-efficacy, suggesting an avenue for educators to engage students with building creativity skills.","PeriodicalId":38191,"journal":{"name":"Australasian Journal of Engineering Education","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Australasian Journal of Engineering Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/22054952.2022.2030105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 2
Abstract
ABSTRACT Creativity is an important skill for engineers but many students face a lack of experience in idea generation, often compounded by low-self efficacy towards creativity. Providing students with online training modules has been suggested as one solution. However, the literature demonstrates using a computer can influence performance and self-efficacy in a different manner to using pen-and-paper. There is a current lack of research on whether computers may influence self-efficacy during idea generation tasks. Two experiments involving computer-based and pen-and-paper groups were designed. Groups were provided with templates that guided them through the process of applying an idea generation technique and were given sixteen minutes to generate ideas to solve a presented problem. Results revealed that students’ performance was similar and using a computer does not negatively influence self-efficacy. This shows that students can engage in idea generation learning tasks using computer-based modes without negatively influencing performance or self-efficacy, suggesting an avenue for educators to engage students with building creativity skills.