3DCG reconstitution and virtual reality of UNESCO world heritage in danger: the Citadel of Bam

K. Ono, E. Andaroodi, A. Einifar, N. Abe, M. Matini, O. Bouet, F. Chopin, T. Kawai, A. Kitamoto, Asaka Ito, E. Mokhtari, Saeed Einifar, Seyyed Mohammad Beheshti, C. Adle
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引用次数: 16

Abstract

This paper provides a report of a research project on virtual revival of the Citadel of Bam, a UNESCO world heritage site in danger that was destroyed in an earthquake in 2003. The simulation of damaged buildings that lies along the primary axes of the citadel and 3-D reconstitution using state-of-the-art 3DCG tools are presented. The key approach to 3-D modeling of the destroyed buildings is complementary usage of heterogeneous data such as 2-D maps, photos, cartography maps, and sketches in collaboration between different teams. As the basic 2-D maps had error, analytic and comparative research is conducted on diverse data resources to create a knowledge-base for the 3DCG restoration of the site. The process of modeling is completed with regard to the complicated and curved mud brick buildings with traditional architectural details. For this purpose proper functions of the tools is selected and in some cases different tools are used. The modeling is done by linking the component with their semantic by a metadata-based layer naming process. The tasks of evaluating the historical, architectural, and technical details of the 3-D buildings are done in parallel with the modeling by a team of CG and architecture experts in order to increase the precision of the 3DCG reconstitution so that it can be used as a reference for the physical restoration. The first trial version of virtual reality demonstration of the main axes of the Citadel of Bam is described. The paper concludes with proposals to enhance the process of simulation and also to open the restricted views of the virtual reconstitution on Internet.
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联合国教科文组织濒危世界遗产:巴姆城堡的3DCG重建与虚拟现实
这篇论文提供了一个关于Bam城堡虚拟复兴的研究项目的报告,Bam城堡是联合国教科文组织世界遗产,在2003年的一次地震中被摧毁。利用最先进的3DCG工具对城堡主轴沿线的受损建筑进行了模拟和三维重建。对被毁建筑进行三维建模的关键方法是补充使用异构数据,如二维地图、照片、制图地图和不同团队合作的草图。由于基本的二维地图存在误差,因此对不同的数据资源进行分析和比较研究,为现场的三维三维恢复建立知识库。以传统建筑细部复杂弯曲的泥砖建筑完成造型过程。为此,选择工具的适当功能,在某些情况下使用不同的工具。建模是通过基于元数据的层命名过程将组件与其语义链接起来完成的。评估3-D建筑的历史、建筑和技术细节的任务与建模同时进行,由CG和建筑专家组成的团队进行建模,以提高3DCG重建的精度,从而可以作为物理修复的参考。介绍了巴姆城堡主轴的虚拟现实演示的第一个试用版本。文章最后提出了加强仿真过程的建议,并对互联网上虚拟重构的局限性提出了开放的看法。
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