Through the combining glass

D. M. Plasencia, Florent Berthaut, Abhijit Karnik, S. Subramanian
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引用次数: 31

Abstract

Reflective optical combiners like beam splitters and two way mirrors are used in AR to overlap digital contents on the users' hands or bodies. Augmentations are usually unidirectional, either reflecting virtual contents on the user's body (Situated Augmented Reality) or augmenting user's reflections with digital contents (AR mirrors). But many other novel possibilities remain unexplored. For example, users' hands, reflected inside a museum AR cabinet, can allow visitors to interact with the artifacts exhibited. Projecting on the user's hands as their reflection cuts through the objects can be used to reveal objects' internals. Augmentations from both sides are blended by the combiner, so they are consistently seen by any number of users, independently of their location or, even, the side of the combiner through which they are looking. This paper explores the potential of optical combiners to merge the space in front and behind them. We present this design space, identify novel augmentations/interaction opportunities and explore the design space using three prototypes.
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通过组合玻璃
像分束器和双向镜这样的反射光学组合器在AR中用于将数字内容重叠在用户的手上或身上。增强通常是单向的,要么将虚拟内容反射到用户的身体上(情境增强现实),要么用数字内容增强用户的反射(AR镜子)。但还有许多新的可能性尚未被探索。例如,用户的手,反映在博物馆的AR柜内,可以让游客与展出的文物进行互动。投射在用户手上,当他们的反射穿过物体时,可以用来揭示物体的内部。来自两边的增强图像通过组合器进行混合,因此任意数量的用户都可以一致地看到它们,而不依赖于他们的位置,甚至不依赖于他们正在查看的组合器的一侧。本文探讨了光合成器合并其前后空间的潜力。我们展示了这个设计空间,确定了新的增强/交互机会,并使用三个原型探索了设计空间。
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