健康科学专业学生玩家类型的聚类研究——试验与数据分析。

Q3 Health Professions Studies in Health Technology and Informatics Pub Date : 2023-09-12 DOI:10.3233/SHTI230698
Lea C Brandl, Andreas Schrader
{"title":"健康科学专业学生玩家类型的聚类研究——试验与数据分析。","authors":"Lea C Brandl,&nbsp;Andreas Schrader","doi":"10.3233/SHTI230698","DOIUrl":null,"url":null,"abstract":"<p><p>Gamification has many positive effects, such as increased motivation, engagement, and well-being of users. For this purpose, a wide field of game mechanics is already available that can be used in teaching. For the development of gamified teaching methods, it's important to adapt the mechanics used to the students. There are different models that divide target groups of games and gamification into player types to understand what motivates the respective users. This paper describes a study of player types among students of health-related disciplines and analyses the data by a K-Means clustering procedure. The player types Socializer, Player and Achiever are found, and game elements for this groups are suggested. Thus, in the field of health education, game mechanics can be used, which are suitable for students of this domain.</p>","PeriodicalId":39242,"journal":{"name":"Studies in Health Technology and Informatics","volume":"307 ","pages":"89-95"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Clustering on Player Types of Students in Health Science - Trial and Data Analyses.\",\"authors\":\"Lea C Brandl,&nbsp;Andreas Schrader\",\"doi\":\"10.3233/SHTI230698\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Gamification has many positive effects, such as increased motivation, engagement, and well-being of users. For this purpose, a wide field of game mechanics is already available that can be used in teaching. For the development of gamified teaching methods, it's important to adapt the mechanics used to the students. There are different models that divide target groups of games and gamification into player types to understand what motivates the respective users. This paper describes a study of player types among students of health-related disciplines and analyses the data by a K-Means clustering procedure. The player types Socializer, Player and Achiever are found, and game elements for this groups are suggested. Thus, in the field of health education, game mechanics can be used, which are suitable for students of this domain.</p>\",\"PeriodicalId\":39242,\"journal\":{\"name\":\"Studies in Health Technology and Informatics\",\"volume\":\"307 \",\"pages\":\"89-95\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Studies in Health Technology and Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/SHTI230698\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Health Professions\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Health Technology and Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/SHTI230698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Health Professions","Score":null,"Total":0}
引用次数: 0

摘要

游戏化有很多积极的影响,比如提高用户的积极性、参与度和幸福感。为了达到这个目的,我们已经可以在教学中使用广泛的游戏机制。对于游戏化教学方法的发展,重要的是要适应学生使用的机制。有不同的模型将游戏和游戏化的目标群体划分为不同的玩家类型,从而了解不同用户的动机。本文描述了一项健康相关学科学生的球员类型研究,并通过K-Means聚类程序分析了数据。玩家类型分为社交型、玩家型和成就型,并为这三类玩家提供了游戏元素建议。因此,在健康教育领域,可以使用游戏机制,适合该领域的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Clustering on Player Types of Students in Health Science - Trial and Data Analyses.

Gamification has many positive effects, such as increased motivation, engagement, and well-being of users. For this purpose, a wide field of game mechanics is already available that can be used in teaching. For the development of gamified teaching methods, it's important to adapt the mechanics used to the students. There are different models that divide target groups of games and gamification into player types to understand what motivates the respective users. This paper describes a study of player types among students of health-related disciplines and analyses the data by a K-Means clustering procedure. The player types Socializer, Player and Achiever are found, and game elements for this groups are suggested. Thus, in the field of health education, game mechanics can be used, which are suitable for students of this domain.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Studies in Health Technology and Informatics
Studies in Health Technology and Informatics Health Professions-Health Information Management
CiteScore
1.20
自引率
0.00%
发文量
1463
期刊介绍: This book series was started in 1990 to promote research conducted under the auspices of the EC programmes’ Advanced Informatics in Medicine (AIM) and Biomedical and Health Research (BHR) bioengineering branch. A driving aspect of international health informatics is that telecommunication technology, rehabilitative technology, intelligent home technology and many other components are moving together and form one integrated world of information and communication media.
期刊最新文献
Virtual Reality Assessment Reveals Myopic Regression After ICL Implantation in High Myopia. Construction of Guideline-Based Decision Tree for Medication Recommendation. Systemic Risk Management Plan for Electronic Medical Records (EMR): Why and How? Mental Health Patient Portals Aimed at Depression: A Picture Close to Reality. Mettertron - Bridging Metadata Repositories and Terminology Servers.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1